Files
OpenRA/OpenRA.Game/Graphics/Sprite.cs
2013-08-14 17:31:02 +12:00

83 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class Sprite
{
public readonly Rectangle bounds;
public readonly Sheet sheet;
public readonly BlendMode blendMode;
public readonly TextureChannel channel;
public readonly float2 size;
public readonly float2 offset;
readonly float2[] textureCoords;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
: this(sheet, bounds, float2.Zero, channel, BlendMode.Alpha) {}
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel, BlendMode blendMode)
: this(sheet, bounds, float2.Zero, channel, blendMode) {}
public Sprite(Sheet sheet, Rectangle bounds, float2 offset, TextureChannel channel, BlendMode blendMode)
{
this.sheet = sheet;
this.bounds = bounds;
this.offset = offset;
this.channel = channel;
this.size = new float2(bounds.Size);
this.blendMode = blendMode;
var left = (float)(bounds.Left) / sheet.Size.Width;
var top = (float)(bounds.Top) / sheet.Size.Height;
var right = (float)(bounds.Right) / sheet.Size.Width;
var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
textureCoords = new float2[]
{
new float2(left, top),
new float2(right, top),
new float2(left, bottom),
new float2(right, bottom),
};
}
public float2 FastMapTextureCoords(int k)
{
return textureCoords[k];
}
public void DrawAt(float2 location, PaletteReference pal)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size);
}
public void DrawAt(float2 location, PaletteReference pal, float scale)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size*scale);
}
public void DrawAt(float2 location, PaletteReference pal, float2 size)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, pal, size);
}
}
public enum TextureChannel
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
}
}