Files
OpenRA/mods/ra/weapons.yaml
UberWaffe c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00

1513 lines
25 KiB
YAML

Colt45:
ROF: 5
Range: 7c0
Report: GUN5.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Warhead@2Eff: CreateEffect
Explosion: piff
WaterExplosion: water_piff
ZSU-23:
Burst: 2
BurstDelay: 5
ROF: 0
Range: 10c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 12
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
Vulcan:
ROF: 30
Range: 6c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff_1: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Warhead@3Dam_2: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Delay: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@4Eff_2: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Delay: 4
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@6Eff_3: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Delay: 6
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@8Eff_4: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Delay: 8
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@10Eff_5: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 2
Delay: 10
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@12Eff_6: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Delay: 10
Maverick:
ROF: 30
Range: 9c0
MinRange: 3c0
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
FireballLauncher:
ROF: 65
Range: 5c0
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 204
Trail: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
InfDeath: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
WaterExplosion: napalm
ImpactSound: firebl3.aud
Flamer:
ROF: 50
Range: 5c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 170
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
WaterExplosion: small_napalm
ImpactSound: firebl3.aud
ChainGun:
ROF: 10
Range: 5c0
MinRange: 1c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 2
Versus:
None: 120%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
ChainGun.Yak:
ROF: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Pistol:
ROF: 7
Range: 3c0
Report: GUN27.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piff
WaterExplosion: water_piff
M1Carbine:
ROF: 20
Range: 5c0
Report: GUN11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Dragon:
ROF: 50
Range: 5c0
Report: MISSILE6.AUD
ValidTargets: Ground, Water
Projectile: Missile
Speed: 213
Arm: 2
High: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 4
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAG:
ROF: 60
Range: 4c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAA:
ROF: 60
Range: 4c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Air
Projectile: Missile
Speed: 384
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
Grenade:
ROF: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
High: true
Angle: 62
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: small_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
25mm:
ROF: 13
Range: 4c0
Report: CANNON2.AUD
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 16
InfDeath: 4
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_splash
90mm:
ROF: 50
Range: 4c768
Report: CANNON1.AUD
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
105mm:
ROF: 70
Range: 4c768
Report: CANNON1.AUD
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
120mm:
ROF: 90
Range: 4c768
Report: CANNON1.AUD
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
TurretGun:
ROF: 30
Range: 7c0
Report: TURRET1.AUD
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
MammothTusk:
ROF: 60
Range: 8c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
Speed: 341
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 15
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
InfDeath: 3
Versus:
None: 100%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
155mm:
ROF: 85
Range: 14c0
MinRange: 3c0
Report: TANK5.AUD
Projectile: Bullet
Speed: 204
High: true
Angle: 62
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 220
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
WaterExplosion: med_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
M60mg:
ROF: 30
Range: 4c0
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 2
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
Napalm:
ROF: 20
Range: 4c512
Projectile: Bullet
Image: BOMBLET
Speed: 85
High: yes
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
WaterExplosion: med_splash
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
CrateNapalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 600
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
WaterExplosion: napalm
ImpactSound: firebl3.aud
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: self_destruct
WaterExplosion: self_destruct
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@1Dam_impact: SpreadDamage
Spread: 256
Damage: 1000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
WaterExplosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke: PerCellDamage
Size: 5,4
Damage: 250
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@5Dam_areanuke: SpreadDamage
Damage: 250
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@7Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
Size: 5,4
Delay: 4
Warhead@8Eff_areanuke: CreateEffect
ImpactSound: kaboom22.aud
Delay: 4
TeslaZap:
ROF: 3
Charges: true
Range: 8c512
Report: TESLA1.AUD
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
InfDeath: 6
Versus:
None: 1000%
Wood: 60%
Nike:
ROF: 15
Range: 7c512
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 3
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
RedEye:
ROF: 50
Range: 7c512
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 298
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
8Inch:
ROF: 250
Range: 16c0
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 204
High: true
Angle: 62
Inaccuracy: 2c938
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 250
InfDeath: 3
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
WaterExplosion: large_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
SubMissile:
ROF: 300
Range: 16c0
Burst: 2
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 102
High: true
Angle: 165
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 300
InfDeath: 3
Versus:
None: 40%
Light: 30%
Heavy: 30%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
WaterExplosion: large_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
Stinger:
ROF: 60
Range: 9c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Air, Ground, Water
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 170
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
TorpTube:
ROF: 100
Range: 9c0
Report: TORPEDO1.AUD
ValidTargets: Water, Underwater, Bridge
Palette: shadow
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 85
Trail: bubbles
ROT: 1
RangeLimit: 160
BoundToTerrainType: Water
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 500%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
2Inch:
ROF: 60
Range: 5c512
Report: CANNON2.AUD
Projectile: Bullet
Speed: 426
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
DepthCharge:
ROF: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Angle: 62
High: true
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
ParaBomb:
ROF: 10
Range: 3c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: PARABOMB
Velocity: 43
Acceleration: 0
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
WaterExplosion: small_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
DogJaw:
ValidTargets: Infantry
ROF: 10
Range: 3c0
Report: DOGG5P.AUD
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Heal:
ROF: 80
Range: 4c0
Report: HEAL2.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Repair:
ROF: 80
Range: 4c0
Report: FIXIT1.AUD
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -20
InfDeath: 1
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
SilencedPPK:
ROF: 80
Range: 2c512
Report: silppk.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
InfDeath: 2
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Warhead@2Eff: CreateEffect
Explosion: piffs
WaterExplosion: water_piffs
SCUD:
ROF: 240
Range: 10c0
MinRange: 3c0
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 170
High: true
Shadow: false
Trail: smokey
TrailDelay: 5
Inaccuracy: 213
Image: V2
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 450
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 70%
Heavy: 40%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: napalm
WaterExplosion: large_splash
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Atomic:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1500
InfDeath: 5
Versus:
Concrete: 25%
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosion: nuke
WaterExplosion: nuke
ImpactSound: kaboom1.aud
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 600
InfDeath: 5
Delay: 5
Versus:
Concrete: 25%
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSound: kaboom22.aud
Delay: 5
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 600
InfDeath: 5
Delay: 10
Versus:
Concrete: 25%
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@11Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
Size: 3
Delay: 10
Warhead@12Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 600
InfDeath: 5
Delay: 15
Versus:
Concrete: 25%
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@14Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
Warhead@15Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 600
InfDeath: 5
Delay: 20
Versus:
Concrete: 25%
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20
Warhead@17Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
Size: 5
Delay: 20
MiniNuke:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1500
InfDeath: 5
Versus:
Concrete: 25%
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
WaterExplosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 600
InfDeath: 5
Delay: 5
Versus:
Concrete: 25%
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSound: kaboom22.aud
Delay: 5
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 600
InfDeath: 5
Delay: 10
Versus:
Concrete: 25%
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 600
InfDeath: 5
Delay: 15
Versus:
Concrete: 25%
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: kaboom22.aud
WaterImpactSound: splash9.aud
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
WaterExplosion: building
ImpactSound: kaboom25.aud
WaterImpactSound: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 4
Delay: 5
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
Delay: 5
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: squishy2.aud
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: mineblo1.aud
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
InfDeath: 3
Warhead@2Eff: CreateEffect
Explosion: napalm
ImpactSound: mine1.aud
Demolish:
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
PortaTesla:
ROF: 70
Range: 3c512
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 45
InfDeath: 6
Versus:
None: 1000%
TTankZap:
ROF: 120
Range: 7c0
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
InfDeath: 6
Versus:
None: 1000%
FLAK-23:
ROF: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air, Ground, Water
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
WaterExplosion: small_splash
Sniper:
Report: GUN5.AUD
ROF: 70
Range: 10c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
APTusk:
ROF: 60
Range: 6c0
Report: MISSILE6.AUD
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
High: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
Claw:
ROF: 30
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Mandible:
ROF: 10
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
MADTankThump:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0,6c0
Damage: 1
Versus:
None: 0%
Warhead@2Dam: SpreadDamage
Damage: 1
Versus:
None: 0%
MADTankDetonate:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0,6c0
Damage: 19
Versus:
None: 0%
Warhead@2Dam: SpreadDamage
Damage: 19
Versus:
None: 0%
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@4Eff: CreateEffect
Explosion: med_explosion
ImpactSound: mineblo1.aud
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud