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2cc1d340788ab941c9abd3b9e2a805e4dd8505eb
OpenRA/OpenRA.Renderer.Sdl2
History
Matthias Mailänder 2cc1d34078 remove redundant OpenGL version check to avoid NREs
2014-06-14 08:25:46 +02:00
..
ErrorHandler.cs
remove redundant OpenGL version check to avoid NREs
2014-06-14 08:25:46 +02:00
FrameBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
MultiTapDetection.cs
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
OpenRA.Renderer.Sdl2.csproj
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
2014-05-26 00:07:30 +12:00
Sdl2GraphicsDevice.cs
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
Sdl2Input.cs
General uncontroversial cleanup:
2014-05-23 15:50:54 +01:00
Settings.StyleCop
Add SDL2 renderer based on SDL2# wrapper. Closes #3315.
2013-10-30 22:52:18 +13:00
Shader.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
Texture.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
VertexBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
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