Files
OpenRA/OpenRA.Game/Widgets/RadarBinWidget.cs

193 lines
6.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Widgets
{
public class RadarBinWidget : Widget
{
static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29);
static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166);
public static float2 radarOrigin = radarClosedOrigin;
float radarMinimapHeight;
const int radarSlideAnimationLength = 15;
const int radarActivateAnimationLength = 5;
int radarAnimationFrame = 0;
bool radarAnimating = false;
bool hasRadar = false;
Sheet radarSheet;
Sprite radarSprite;
string radarCollection;
World world;
float previewScale = 0;
RectangleF mapRect = Rectangle.Empty;
int2 previewOrigin;
Bitmap terrainBitmap = null;
public void SetWorld(World world)
{
this.world = world;
var size = Math.Max(world.Map.Width, world.Map.Height);
previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height);
previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Height)/2));
mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale));
terrainBitmap = Minimap.RenderTerrainBitmap(world.Map);
radarSheet = new Sheet(new Size( terrainBitmap.Width, terrainBitmap.Height ) );
radarSprite = new Sprite( radarSheet, new Rectangle( 0, 0, world.Map.Width, world.Map.Height ), TextureChannel.Alpha );
}
public override string GetCursor(int2 pos)
{
if (world == null)
return "default";
var loc = MinimapPixelToCell(pos);
var mi = new MouseInput
{
Location = loc,
Button = MouseButton.Right,
Modifiers = Game.controller.GetModifiers()
};
var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi );
if (cursor == null)
return "default";
return SequenceProvider.HasCursorSequence(cursor+"-minimap") ? cursor+"-minimap" : cursor;
}
public override bool HandleInputInner(MouseInput mi)
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
if (!mapRect.Contains(mi.Location.ToPointF()))
return false;
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc);
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = (loc * Game.CellSize - Game.viewport.Location).ToInt2()
};
Game.controller.HandleInput(Game.world, fakemi);
fakemi.Event = MouseInputEvent.Up;
Game.controller.HandleInput(Game.world, fakemi);
}
return true;
}
public override Rectangle EventBounds
{
get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
}
public override void DrawInner(World world)
{
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.Flush();
// Don't draw the radar if the tray is moving
if (radarAnimationFrame >= radarSlideAnimationLength)
{
// Build the radar image
var custom = Minimap.AddCustomTerrain(world,terrainBitmap);
var final = Minimap.AddActors(world, custom);
radarSheet.Texture.SetData(final);
Game.Renderer.RgbaSpriteRenderer.DrawSprite( radarSprite,
new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Height * previewScale * (1 - radarMinimapHeight)/2),
"chrome",
new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight) );
}
}
public override void Tick(World w)
{
var hasRadarNew = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<ProvidesRadar>()
.Any(a => a.Trait.IsActive);
if (hasRadarNew != hasRadar)
radarAnimating = true;
hasRadar = hasRadarNew;
if (!radarAnimating)
return;
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
// Play radar-on sound at the start of the activate anim (open)
if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
Sound.Play(eva.RadarUp);
// Play radar-on sound at the start of the activate anim (close)
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
Sound.Play(eva.RadarDown);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
radarAnimating = false;
}
int2 CellToMinimapPixel(int2 p)
{
return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y)));
}
int2 MinimapPixelToCell(int2 p)
{
return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale));
}
}
}