590 lines
12 KiB
YAML
590 lines
12 KiB
YAML
mcv:
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Inherits: ^Tank
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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BuildPaletteOrder: 110
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BuildDuration: 750
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BuildDurationModifier: 100
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Description: Deploys into another Construction Yard\n Unarmed
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Selectable:
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Class: mcv
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DecorationBounds: 42,42
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Health:
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HP: 45000
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Armor:
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Type: light
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Mobile:
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Speed: 31
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RevealsShroud:
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Range: 2c768
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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Facing: 64
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IntoActor: construction_yard
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Offset: -1,-1
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TransformSounds: BUILD1.WAV
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NoTransformNotification: CannotDeploy
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SpawnActorOnDeath:
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Actor: mcv.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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Step: 50
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Delay: 3
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StartIfBelow: 50
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-RevealOnFire:
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harvester:
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Inherits: ^Tank
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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BuildPaletteOrder: 10
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BuildDuration: 625
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BuildDurationModifier: 100
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Description: Collects Spice for processing\n Unarmed
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Valued:
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Cost: 1200
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Tooltip:
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Name: Spice Harvester
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Selectable:
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Class: harvester
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DecorationBounds: 42,42
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Harvester:
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Capacity: 28
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HarvestFacings: 8
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Resources: Spice
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BaleUnloadDelay: 5
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SearchFromProcRadius: 30
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SearchFromHarvesterRadius: 15
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CarryableHarvester:
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Health:
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HP: 45000
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Armor:
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Type: harvester
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Mobile:
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Speed: 43
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RevealsShroud:
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Range: 3c768
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: harvester.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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WithHarvestOverlay:
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Palette: effect50alpha
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WithDockingAnimation:
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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Step: 50
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Delay: 3
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StartIfBelow: 50
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-RevealOnFire:
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WithHarvesterPipsDecoration:
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Position: BottomLeft
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Margin: 1, 4
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RequiresSelection: true
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PipCount: 7
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trike:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~light.trike
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BuildDuration: 225
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BuildDurationModifier: 100
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Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks
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Valued:
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Cost: 300
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Tooltip:
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Name: Trike
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Selectable:
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Class: trike
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Health:
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HP: 9000
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Armor:
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Type: wood
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Mobile:
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TurnSpeed: 40
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Speed: 128
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RevealsShroud:
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Range: 4c768
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WithMuzzleOverlay:
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Armament@damage:
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Weapon: HMG
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LocalOffset: 180,0,110
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Armament@muzzle:
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Weapon: HMG_muzzle
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LocalOffset: -544,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 420
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quad:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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Prerequisites: upgrade.light, ~techlevel.medium
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BuildPaletteOrder: 20
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BuildDuration: 321
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BuildDurationModifier: 100
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Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
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Valued:
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Cost: 400
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Tooltip:
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Name: Missile Quad
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 11000
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Armor:
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Type: light
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Mobile:
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TurnSpeed: 32
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Speed: 96
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RevealsShroud:
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Range: 4c768
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Armament:
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Class: quad
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AttractsWorms:
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Intensity: 470
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siege_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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Prerequisites: upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 50
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BuildDuration: 375
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BuildDurationModifier: 100
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Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Valued:
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Cost: 700
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Tooltip:
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Name: Siege Tank
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 12000
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Armor:
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Type: light
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Mobile:
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Speed: 43
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TurnSpeed: 12
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RevealsShroud:
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Range: 6c768
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Turreted:
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TurnSpeed: 12
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Offset: 0,0,-32
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Armament:
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Weapon: 155mm
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Recoil: 150
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RecoilRecovery: 19
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LocalOffset: 512,0,320
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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AutoTarget:
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InitialStanceAI: Defend
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Selectable:
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Class: siegetank
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SpawnActorOnDeath:
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Actor: siege_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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missile_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Tooltip:
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Name: Missile Tank
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Armor
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Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high
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BuildPaletteOrder: 60
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BuildDuration: 512
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BuildDurationModifier: 100
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 900
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Mobile:
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Speed: 64
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TurnSpeed: 20
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Health:
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HP: 13000
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Armor:
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Type: wood
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RevealsShroud:
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Range: 6c768
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Armament:
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Weapon: mtank_pri
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LocalOffset: -128,128,171, -128,-128,171
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AttackFrontal:
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Class: missiletank
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SpawnActorOnDeath:
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Actor: missile_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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sonic_tank:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
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BuildDuration: 562
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BuildDurationModifier: 100
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Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Valued:
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Cost: 1000
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Tooltip:
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Name: Sonic Tank
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 30000
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Armor:
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Type: light
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Mobile:
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TurnSpeed: 12
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Speed: 31
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RevealsShroud:
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Range: 5c768
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Armament:
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Weapon: Sound
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LocalOffset: 600,0,427
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AttackFrontal:
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: sonic_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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devastator:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
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BuildDuration: 625
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BuildDurationModifier: 100
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Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery
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Valued:
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Cost: 1050
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Tooltip:
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Name: Devastator
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 50000
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Armor:
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Type: heavy
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Mobile:
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TurnSpeed: 12
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Speed: 31
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Locomotor: devastator
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RequiresCondition: !overload
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PauseOnCondition: notmobile
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AutoCarryable:
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RequiresCondition: !overload
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RevealsShroud:
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Range: 4c768
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Armament:
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Weapon: DevBullet
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LocalOffset: 640,0,32
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleOverlay:
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IgnoreOffset: true
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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RequiresCondition: !overload
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SpawnActorOnDeath:
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Actor: devastator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes@OVERLOAD:
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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RequiresCondition: meltdown
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GrantConditionOnDeploy@REACTOR:
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DeployedCondition: overload
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PauseOnCondition: overload
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WithIdleOverlay@OVERLOAD:
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Sequence: active
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RequiresCondition: overload
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WithIdleOverlay@OVERLOAD2:
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Sequence: active-2
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RequiresCondition: overload
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KillsSelf@MELTDOWN:
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Delay: 240
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RequiresCondition: overload
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GrantsCondition: meltdown
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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Step: 50
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Delay: 3
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StartIfBelow: 50
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Selectable:
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DecorationBounds: 44,38,0,0
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raider:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~light.raider
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BuildDuration: 225
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BuildDurationModifier: 100
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Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
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Valued:
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Cost: 350
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Tooltip:
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Name: Raider Trike
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 10000
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Armor:
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Type: wood
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Mobile:
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TurnSpeed: 40
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Speed: 149
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RevealsShroud:
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Range: 4c768
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WithMuzzleOverlay:
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Armament@damage:
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Weapon: HMGo
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LocalOffset: 170,0,0
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Armament@muzzle:
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Weapon: HMGo_muzzle
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LocalOffset: 170,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 420
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stealth_raider:
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Inherits: raider
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Buildable:
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Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
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BuildPaletteOrder: 30
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BuildDuration: 225
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BuildDurationModifier: 100
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Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
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Valued:
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Cost: 400
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Tooltip:
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Name: Stealth Raider Trike
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Cloak:
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InitialDelay: 45
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CloakDelay: 90
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal
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IsPlayerPalette: true
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PauseOnCondition: cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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-MustBeDestroyed:
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deviator:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1000
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Tooltip:
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Name: Deviator
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 50
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Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
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BuildDuration: 562
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BuildDurationModifier: 100
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Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
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Mobile:
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TurnSpeed: 12
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Speed: 53
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Health:
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HP: 11000
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Armor:
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Type: wood
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RevealsShroud:
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Range: 4c768
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Armament:
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Weapon: DeviatorMissile
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LocalOffset: -299,0,85
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AttackFrontal:
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: deviator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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^combat_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 40
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BuildDuration: 432
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BuildDurationModifier: 100
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Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry
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Valued:
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Cost: 700
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Tooltip:
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Name: Combat Tank
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 21000
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Armor:
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Type: heavy
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Mobile:
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Speed: 75
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TurnSpeed: 20
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RevealsShroud:
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Range: 5c768
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Turreted:
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TurnSpeed: 20
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RealignDelay: 0
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Armament:
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Weapon: 80mm_A
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Class: combat
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AttractsWorms:
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Intensity: 520
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SpawnActorOnDeath:
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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combat_tank_a:
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Inherits: ^combat_tank
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Buildable:
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Prerequisites: ~heavy.atreides_combat
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Armament:
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Weapon: 80mm_A
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SpawnActorOnDeath:
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Actor: combat_tank_a.husk
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combat_tank_h:
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Inherits: ^combat_tank
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Buildable:
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Prerequisites: ~heavy.harkonnen_combat
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Armament:
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Weapon: 80mm_H
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Mobile:
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Speed: 64
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Health:
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HP: 27000
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SpawnActorOnDeath:
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Actor: combat_tank_h.husk
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combat_tank_o:
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Inherits: ^combat_tank
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Buildable:
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Prerequisites: ~heavy.ordos_combat
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Turreted:
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TurnSpeed: 20
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Armament:
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Weapon: 80mm_O
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Mobile:
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Speed: 85
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Health:
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HP: 18000
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SpawnActorOnDeath:
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Actor: combat_tank_o.husk
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