Files
OpenRA/OpenRA.Mods.Common/Traits/ParaDrop.cs

124 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This unit can spawn and eject other actors while flying.")]
public class ParaDropInfo : ITraitInfo, Requires<CargoInfo>
{
[Desc("Distance around the drop-point to unload troops.")]
public readonly WDist DropRange = WDist.FromCells(4);
[Desc("Wait at least this many ticks between each drop.")]
public readonly int DropInterval = 5;
[Desc("Sound to play when dropping.")]
public readonly string ChuteSound = null;
public object Create(ActorInitializer init) { return new ParaDrop(init.Self, this); }
}
public class ParaDrop : ITick, ISync, INotifyRemovedFromWorld
{
readonly ParaDropInfo info;
readonly Actor self;
readonly Cargo cargo;
public event Action<Actor> OnRemovedFromWorld = self => { };
public event Action<Actor> OnEnteredDropRange = self => { };
public event Action<Actor> OnExitedDropRange = self => { };
[Sync]
bool inDropRange;
[Sync]
Target target;
[Sync]
int dropDelay;
bool checkForSuitableCell;
public ParaDrop(Actor self, ParaDropInfo info)
{
this.info = info;
this.self = self;
cargo = self.Trait<Cargo>();
}
public void SetLZ(CPos lz, bool checkLandingCell)
{
target = Target.FromCell(self.World, lz);
checkForSuitableCell = checkLandingCell;
}
void ITick.Tick(Actor self)
{
if (dropDelay > 0)
{
dropDelay--;
return;
}
var wasInDropRange = inDropRange;
inDropRange = target.IsInRange(self.CenterPosition, info.DropRange);
if (inDropRange && !wasInDropRange)
OnEnteredDropRange(self);
if (!inDropRange && wasInDropRange)
OnExitedDropRange(self);
// Are we able to drop the next trooper?
if (!inDropRange || cargo.IsEmpty(self) || !self.World.Map.Contains(self.Location))
return;
var dropActor = cargo.Peek(self);
var dropPositionable = dropActor.Trait<IPositionable>();
var dropCell = self.Location;
var dropSubCell = dropPositionable.GetAvailableSubCell(dropCell);
if (dropSubCell == SubCell.Invalid)
{
if (checkForSuitableCell)
return;
dropSubCell = SubCell.Any;
}
// Unload here
if (cargo.Unload(self) != dropActor)
throw new InvalidOperationException("Peeked cargo was not unloaded!");
self.World.AddFrameEndTask(w =>
{
dropPositionable.SetPosition(dropActor, dropCell, dropSubCell);
var dropPosition = dropActor.CenterPosition + new WVec(0, 0, self.CenterPosition.Z - dropActor.CenterPosition.Z);
dropPositionable.SetVisualPosition(dropActor, dropPosition);
w.Add(dropActor);
});
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
dropDelay = info.DropInterval;
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
OnRemovedFromWorld(self);
}
}
}