Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
322 lines
7.6 KiB
YAML
322 lines
7.6 KiB
YAML
^BaseWorld:
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Inherits: ^Palettes
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AlwaysVisible:
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ActorMap:
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ScreenMap:
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Selection:
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ControlGroups:
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MusicPlaylist:
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VictoryMusic: score
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DefeatMusic: map
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TerrainGeometryOverlay:
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DebugVisualizations:
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Locomotor@FOOT:
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Name: foot
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Crushes: mine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 100
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Rough: 89
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Road: 111
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Bridge: 111
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Ore: 89
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Gems: 89
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Beach: 89
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Locomotor@WHEELED:
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Name: wheeled
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Crushes: mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 50
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 50
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Locomotor@HEAVYWHEELED:
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Name: heavywheeled
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Crushes: wall, mine, crate, infantry
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TerrainSpeeds:
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Clear: 100
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Rough: 50
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 50
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Locomotor@LIGHTTRACKED:
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Name: lighttracked
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Crushes: wall, mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@TRACKED:
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Name: tracked
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Crushes: wall, infantry, mine, crate
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@HEAVYTRACKED:
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Name: heavytracked
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Crushes: wall, infantry, mine, crate, heavywall
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TerrainSpeeds:
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Clear: 100
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Rough: 88
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Road: 125
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Bridge: 125
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Ore: 88
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Gems: 88
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Beach: 88
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Locomotor@NAVAL:
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Name: naval
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Locomotor@LANDINGCRAFT:
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Name: lcraft
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Beach: 70
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Locomotor@IMMOBILE:
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Name: immobile
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TerrainSpeeds:
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TerrainRenderer:
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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Faction@0:
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Name: Allies
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InternalName: allies
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Side: Allies
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Selectable: False
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Faction@1:
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Name: England
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InternalName: england
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Side: Allies
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Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
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Faction@2:
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Name: France
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InternalName: france
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Side: Allies
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Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
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Faction@3:
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Name: Germany
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InternalName: germany
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Side: Allies
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Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
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Faction@4:
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Name: Soviet
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InternalName: soviet
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Side: Soviet
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Selectable: False
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Faction@5:
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Name: Russia
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InternalName: russia
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Side: Soviet
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Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
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Faction@6:
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Name: Ukraine
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InternalName: ukraine
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Side: Soviet
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Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
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Faction@random:
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Name: Any
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InternalName: Random
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RandomFactionMembers: RandomAllies, RandomSoviet
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Side: Random
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Description: Random Country\nA random country will be chosen when the game starts.
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Faction@randomallies:
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Name: Allies
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InternalName: RandomAllies
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RandomFactionMembers: england, france, germany
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Side: Random
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Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
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Faction@randomsoviet:
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Name: Soviet
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InternalName: RandomSoviet
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RandomFactionMembers: russia, ukraine
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Side: Random
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Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
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ResourceRenderer:
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ResourceTypes:
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Ore:
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Sequences: gold01, gold02, gold03, gold04
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Palette: player
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Name: Valuable Minerals
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Gems:
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Sequences: gem01, gem02, gem03, gem04
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Palette: player
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Name: Valuable Minerals
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World:
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Inherits: ^BaseWorld
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ChatCommands:
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DevCommands:
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DebugVisualizationCommands:
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PathFinderOverlay:
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HierarchicalPathFinderOverlay:
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PlayerCommands:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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LegacyBridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CustomTerrainDebugOverlay:
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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Minimum: 1
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Maximum: 3
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SpawnInterval: 3000
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WaterChance: 20
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InitialSpawnDelay: 1500
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CheckboxDisplayOrder: 1
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokeChance: 50
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SmokeImage: smoke_m
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SmokeSequences: idle
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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SmokeChance: 25
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SmokeImage: smoke_m
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SmokeSequences: idle
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ResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Ore:
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ResourceIndex: 1
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TerrainType: Ore
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 12
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Gems:
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ResourceIndex: 2
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TerrainType: Gems
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 3
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ResourceClaimLayer:
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WithResourceAnimation@GEMS:
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Types: Gems
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Image: twinkle
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Sequences: twinkle1, twinkle2, twinkle3
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Palette: effect
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WarheadDebugOverlay:
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SpawnMapActors:
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MapBuildRadius:
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AllyBuildRadiusCheckboxDisplayOrder: 4
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BuildRadiusCheckboxDisplayOrder: 5
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MapOptions:
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ShortGameCheckboxDisplayOrder: 2
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TechLevelDropdownDisplayOrder: 2
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GameSpeedDropdownDisplayOrder: 3
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: MCV Only
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Factions: allies, england, france, germany, soviet, russia, ukraine
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BaseActor: mcv
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StartingUnits@lightallies:
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Class: light
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ClassName: Light Support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@lightsoviet:
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Class: light
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ClassName: Light Support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@heavyallies:
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Class: heavy
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ClassName: Heavy Support
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Factions: allies, england, france, germany
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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StartingUnits@heavysoviet:
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Class: heavy
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ClassName: Heavy Support
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Factions: soviet, russia, ukraine
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MapStartingLocations:
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SeparateTeamSpawnsCheckboxDisplayOrder: 6
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SpawnStartingUnits:
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DropdownDisplayOrder: 1
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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RadarPings:
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StartGameNotification:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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LoadWidgetAtGameStart:
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ScriptTriggers:
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CellTriggerOverlay:
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TimeLimitManager:
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TimeLimitWarnings:
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40: FourtyMinutesRemaining
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30: ThirtyMinutesRemaining
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20: TwentyMinutesRemaining
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10: TenMinutesRemaining
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5: WarningFiveMinutesRemaining
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4: WarningFourMinutesRemaining
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3: WarningThreeMinutesRemaining
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2: WarningTwoMinutesRemaining
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1: WarningOneMinuteRemaining
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ColorPickerManager:
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PreviewActor: fact.colorpicker
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PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85
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PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
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OrderEffects:
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TerrainFlashImage: moveflsh
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TerrainFlashSequence: idle
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TerrainFlashPalette: moveflash
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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RecalculateResourceDensity: true
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ResourceTypes:
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Ore:
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ResourceIndex: 1
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TerrainType: Ore
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 12
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Gems:
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ResourceIndex: 2
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TerrainType: Gems
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AllowedTerrainTypes: Clear, Road
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MaxDensity: 3
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Clear, Road
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