Files
OpenRA/OpenRA.Mods.D2k/Widgets/BuildPaletteWidget.cs

579 lines
19 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.D2k.Widgets
{
[Desc("Classic BuildPaletteWidget. Needs ChooseBuildTabOnSelect trait to be added to world actor",
"in order to make the build palette open automatically when a production facility is deployed.")]
class BuildPaletteWidget : Widget
{
public enum ReadyTextStyleOptions { Solid, AlternatingColor, Blinking }
public readonly ReadyTextStyleOptions ReadyTextStyle = ReadyTextStyleOptions.AlternatingColor;
public readonly Color ReadyTextAltColor = Color.Gold;
public int Columns = 3;
public int Rows = 5;
[Translate] public string ReadyText = "";
[Translate] public string HoldText = "";
[Translate] public string RequiresText = "";
public int IconWidth = 64;
public int IconHeight = 48;
ProductionQueue CurrentQueue;
List<ProductionQueue> VisibleQueues;
bool paletteOpen = false;
float2 paletteOpenOrigin;
float2 paletteClosedOrigin;
float2 paletteOrigin;
int paletteAnimationLength = 7;
int paletteAnimationFrame = 0;
bool paletteAnimating = false;
List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle, Action<MouseInput>>>();
List<Pair<Rectangle, Action<MouseInput>>> tabs = new List<Pair<Rectangle, Action<MouseInput>>>();
Animation cantBuild;
Animation clock;
readonly WorldRenderer worldRenderer;
readonly World world;
readonly OrderManager orderManager;
[ObjectCreator.UseCtor]
public BuildPaletteWidget(OrderManager orderManager, World world, WorldRenderer worldRenderer)
{
this.orderManager = orderManager;
this.world = world;
this.worldRenderer = worldRenderer;
cantBuild = new Animation(world, "clock");
cantBuild.PlayFetchIndex("idle", () => 0);
clock = new Animation(world, "clock");
VisibleQueues = new List<ProductionQueue>();
CurrentQueue = null;
}
public override void Initialize(WidgetArgs args)
{
paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280);
paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
paletteOrigin = paletteClosedOrigin;
base.Initialize(args);
}
public override Rectangle EventBounds
{
get { return new Rectangle((int)(paletteOrigin.X) - 24, (int)(paletteOrigin.Y), 239, Math.Max(IconHeight * numActualRows, 40 * tabs.Count + 9)); }
}
public override void Tick()
{
VisibleQueues.Clear();
var queues = world.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer)
.Select(p => p.Trait);
if (CurrentQueue != null && CurrentQueue.Actor.Destroyed)
CurrentQueue = null;
foreach (var queue in queues)
{
if (queue.AllItems().Any())
VisibleQueues.Add(queue);
else if (CurrentQueue == queue)
CurrentQueue = null;
}
if (CurrentQueue == null)
CurrentQueue = VisibleQueues.FirstOrDefault();
TickPaletteAnimation(world);
}
void TickPaletteAnimation(World world)
{
if (!paletteAnimating)
return;
// Increment frame
if (paletteOpen)
paletteAnimationFrame++;
else
paletteAnimationFrame--;
// Calculate palette position
if (paletteAnimationFrame <= paletteAnimationLength)
paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
// Play palette-open sound at the start of the activate anim (open)
if (paletteAnimationFrame == 1 && paletteOpen)
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteOpen", null);
// Play palette-close sound at the start of the activate anim (close)
if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "BuildPaletteClose", null);
// Animation is complete
if ((paletteAnimationFrame == 0 && !paletteOpen)
|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
{
paletteAnimating = false;
}
}
public void SetCurrentTab(ProductionQueue queue)
{
if (!paletteOpen)
paletteAnimating = true;
paletteOpen = true;
CurrentQueue = queue;
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.Event == KeyInputEvent.Up)
return false;
var hotkey = Hotkey.FromKeyInput(e);
if (hotkey == Game.Settings.Keys.NextProductionTabKey)
return ChangeTab(false);
else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
return ChangeTab(true);
return DoBuildingHotkey(e, world);
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Event != MouseInputEvent.Scroll && mi.Event != MouseInputEvent.Down)
return true;
if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta < 0)
return ChangeTab(false);
if (mi.Event == MouseInputEvent.Scroll && mi.ScrollDelta > 0)
return ChangeTab(true);
var action = tabs.Where(a => a.First.Contains(mi.Location))
.Select(a => a.Second).FirstOrDefault();
if (action == null && paletteOpen)
action = buttons.Where(a => a.First.Contains(mi.Location))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
action(mi);
return true;
}
public override void Draw()
{
if (!IsVisible()) return;
// TODO: fix
DrawPalette(CurrentQueue);
DrawBuildTabs(world);
}
int numActualRows = 5;
int DrawPalette(ProductionQueue queue)
{
buttons.Clear();
var paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
var origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
var iconOffset = 0.5f * new float2(IconWidth, IconHeight);
var x = 0;
var y = 0;
if (queue != null)
{
var buildableItems = queue.BuildableItems().ToArray();
var allBuildables = queue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
var overlayBits = new List<Pair<Sprite, float2>>();
var textBits = new List<Pair<float2, string>>();
numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows);
// Palette Background
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
for (var w = 0; w < numActualRows; w++)
WidgetUtils.DrawRGBA(
ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4)),
new float2(origin.X - 9, origin.Y + IconHeight * w));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"),
new float2(origin.X - 9, origin.Y - 1 + IconHeight * numActualRows));
// Icons
string tooltipItem = null;
var tooltipHotkey = Hotkey.Invalid;
var i = 0;
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * IconWidth, origin.Y + IconHeight * y, IconWidth, IconHeight);
var drawPos = new float2(rect.Location);
var icon = new Animation(world, RenderSimple.GetImage(item));
icon.Play(item.Traits.Get<TooltipInfo>().Icon);
WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer);
var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
if (rect.Contains(Viewport.LastMousePos))
{
tooltipItem = item.Name;
tooltipHotkey = Game.Settings.Keys.GetProductionHotkey(i);
}
var overlayPos = drawPos + new float2(32, 16);
if (firstOfThis != null)
{
clock.PlayFetchIndex("idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
clock.Tick();
WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer);
if (queue.CurrentItem() == firstOfThis)
textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis)));
var repeats = queue.AllQueued().Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem() != firstOfThis)
textBits.Add(Pair.New(overlayPos + new float2(-24, -14), repeats.ToString()));
}
else
if (buildableItems.All(a => a.Name != item.Name))
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
if (++x == Columns) { x = 0; y++; }
i++;
}
if (x != 0) y++;
foreach (var ob in overlayBits)
WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer);
var font = Game.Renderer.Fonts["TinyBold"];
foreach (var tb in textBits)
{
var size = font.Measure(tb.Second);
if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0 || tb.Second != ReadyText)
font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
Color.White, Color.Black, 1);
else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor)
font.DrawTextWithContrast(tb.Second, tb.First - new float2(size.X / 2, 0),
ReadyTextAltColor, Color.Black, 1);
}
// Tooltip
if (tooltipItem != null && !paletteAnimating && paletteOpen)
DrawProductionTooltip(world, tooltipItem, tooltipHotkey,
new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
}
// Palette Dock
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
for (var i = 0; i < numActualRows; i++)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4)),
new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
return IconHeight * y + 9;
}
string GetOverlayForItem(ProductionItem item)
{
if (item.Paused)
return HoldText;
if (item.Done)
return ReadyText;
return WidgetUtils.FormatTime(item.RemainingTimeActual);
}
Action<MouseInput> HandleClick(string name, World world)
{
return mi =>
{
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
if (name != null)
HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
};
}
Action<MouseInput> HandleTabClick(ProductionQueue queue, World world)
{
return mi =>
{
if (mi.Button != MouseButton.Left)
return;
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
var wasOpen = paletteOpen;
paletteOpen = CurrentQueue != queue || !wasOpen;
CurrentQueue = queue;
if (wasOpen != paletteOpen)
paletteAnimating = true;
};
}
static string Description(Ruleset rules, string a)
{
ActorInfo ai;
rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai);
if (ai != null && ai.Traits.Contains<TooltipInfo>())
return ai.Traits.Get<TooltipInfo>().Name;
return a;
}
void HandleBuildPalette(World world, string item, bool isLmb)
{
var unit = world.Map.Rules.Actors[item];
var producing = CurrentQueue.AllQueued().FirstOrDefault(a => a.Item == item);
if (isLmb)
{
if (producing != null && producing == CurrentQueue.CurrentItem())
{
if (producing.Done)
{
if (unit.Traits.Contains<BuildingInfo>())
world.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue, item);
else
StartProduction(world, item);
return;
}
if (producing.Paused)
{
world.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, item, false));
return;
}
}
else
{
// Check if the item's build-limit has already been reached
var queued = CurrentQueue.AllQueued().Count(a => a.Item == unit.Name);
var inWorld = world.ActorsWithTrait<Buildable>().Count(a => a.Actor.Info.Name == unit.Name && a.Actor.Owner == world.LocalPlayer);
var buildLimit = unit.Traits.Get<BuildableInfo>().BuildLimit;
if (!((buildLimit != 0) && (inWorld + queued >= buildLimit)))
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
else
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.BlockedAudio, world.LocalPlayer.Country.Race);
}
StartProduction(world, item);
}
else
{
if (producing != null)
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
var numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
world.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, item, numberToCancel));
}
else
{
Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
world.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, item, true));
}
}
}
}
void StartProduction(World world, string item)
{
world.IssueOrder(Order.StartProduction(CurrentQueue.Actor, item,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
void DrawBuildTabs(World world)
{
const int tabWidth = 24;
const int tabHeight = 40;
var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9;
tabs.Clear();
foreach (var queue in VisibleQueues)
{
string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem();
var index = queue == CurrentQueue ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = world.LocalPlayer.Country.Race;
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-" + tabKeys[index], race + "-" + queue.Info.Type), new float2(x, y));
var rect = new Rectangle((int)x, (int)y, tabWidth, tabHeight);
tabs.Add(Pair.New(rect, HandleTabClick(queue, world)));
if (rect.Contains(Viewport.LastMousePos))
{
var text = queue.Info.Type;
var font = Game.Renderer.Fonts["Bold"];
var sz = font.Measure(text);
WidgetUtils.DrawPanelPartial("dialog4",
Rectangle.FromLTRB(rect.Left - sz.X - 30, rect.Top, rect.Left - 5, rect.Bottom),
PanelSides.All);
font.DrawText(text, new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White);
}
y += tabHeight;
}
}
static void DrawRightAligned(string text, int2 pos, Color c)
{
var font = Game.Renderer.Fonts["Bold"];
font.DrawText(text, pos - new int2(font.Measure(text).X, 0), c);
}
void DrawProductionTooltip(World world, string unit, Hotkey hotkey, int2 pos)
{
pos.Y += 15;
var pl = world.LocalPlayer;
var p = pos.ToFloat2() - new float2(297, -3);
var info = world.Map.Rules.Actors[unit];
var tooltip = info.Traits.Get<TooltipInfo>();
var buildable = info.Traits.Get<BuildableInfo>();
var cost = info.Traits.Get<ValuedInfo>().Cost;
var canBuildThis = CurrentQueue.CanBuild(info);
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
if (!canBuildThis) longDescSize += 8;
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
Game.Renderer.Fonts["Bold"].DrawText(
tooltip.Name + (hotkey.IsValid() ? " ({0})".F(hotkey.DisplayString()) : ""),
p.ToInt2() + new int2(5, 5), Color.White);
var resources = pl.PlayerActor.Trait<PlayerResources>();
var power = pl.PlayerActor.Trait<PowerManager>();
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
(resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red));
var lowpower = power.PowerState != PowerState.Normal;
var time = CurrentQueue.GetBuildTime(info.Name)
* ((lowpower) ? CurrentQueue.Info.LowPowerSlowdown : 1);
DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White);
var pis = info.Traits.WithInterface<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1);
var amount = pis.Sum(i => i.Amount);
if (pis != null)
DrawRightAligned("{1}{0}".F(amount, amount > 0 ? "+" : ""), pos + new int2(-5, 20),
((power.PowerProvided - power.PowerDrained) >= -amount || amount > 0) ? Color.White : Color.Red);
p += new int2(5, 35);
if (!canBuildThis)
{
var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s)).Where(s => !s.StartsWith("~"));
if (prereqs.Any())
{
Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White);
p += new int2(0, 8);
}
}
p += new int2(0, 15);
Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
p.ToInt2(), Color.White);
}
bool DoBuildingHotkey(KeyInput e, World world)
{
if (!paletteOpen) return false;
if (CurrentQueue == null) return false;
var key = Hotkey.FromKeyInput(e);
var ks = Game.Settings.Keys;
var slot = -1;
for (var i = 0; i < 24; i++)
{
if (ks.GetProductionHotkey(i) == key)
{
slot = i;
break;
}
}
var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder).ToArray();
var toBuild = allBuildables.ElementAtOrDefault(slot);
if (toBuild != null)
{
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
HandleBuildPalette(world, toBuild.Name, true);
return true;
}
return false;
}
// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
bool ChangeTab(bool reverse)
{
Sound.PlayNotification(world.Map.Rules, null, "Sounds", "TabClick", null);
var queues = VisibleQueues.Concat(VisibleQueues);
if (reverse)
queues = queues.Reverse();
var nextQueue = queues.SkipWhile(q => q != CurrentQueue)
.ElementAtOrDefault(1);
if (nextQueue != null)
{
SetCurrentTab(nextQueue);
return true;
}
return true;
}
}
}