Files
OpenRA/OpenRA.Game/FileFormats/R8Reader.cs
RoosterDragon 19072775d4 Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00

81 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
namespace OpenRA.FileFormats
{
public class R8Reader : ISpriteSource
{
class R8Image : ISpriteFrame
{
public Size Size { get; private set; }
public Size FrameSize { get; private set; }
public float2 Offset { get; private set; }
public byte[] Data { get; set; }
public R8Image(Stream s)
{
// Scan forward until we find some data
var type = s.ReadUInt8();
while (type == 0)
type = s.ReadUInt8();
var width = s.ReadInt32();
var height = s.ReadInt32();
var x = s.ReadInt32();
var y = s.ReadInt32();
Size = new Size(width, height);
Offset = new int2(width / 2 - x, height / 2 - y);
/*var imageOffset = */
s.ReadInt32();
var paletteOffset = s.ReadInt32();
var bpp = s.ReadUInt8();
if (bpp != 8)
throw new InvalidDataException("Error: {0} bits per pixel are not supported.".F(bpp));
var frameHeight = s.ReadUInt8();
var frameWidth = s.ReadUInt8();
FrameSize = new Size(frameWidth, frameHeight);
// Skip alignment byte
s.ReadUInt8();
Data = s.ReadBytes(width * height);
// Ignore palette
if (type == 1 && paletteOffset != 0)
s.Seek(520, SeekOrigin.Current);
}
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return true; } }
public readonly int ImageCount;
public R8Reader(Stream stream)
{
var frames = new List<R8Image>();
while (stream.Position < stream.Length)
{
frames.Add(new R8Image(stream));
ImageCount++;
}
Frames = frames.ToArray().AsReadOnly();
}
}
}