Files
OpenRA/OpenRA.Game/Selection.cs
Oliver Brakmann ad2327828d Make actors outside map borders selectable for their owner
PR #5967 only made planes not lose their selection when they strayed
outside the map border. This PR makes it possible to select them when
they already are outside the map.  It also ensures that the selection
decorations are drawn.  Rank designations, however, will disappear when
a unit leaves the map.

Fixes #5651 for real, then.
2014-07-26 11:05:41 +02:00

110 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
public class Selection
{
List<Actor> actors = new List<Actor>();
public void Add(World w, Actor a)
{
actors.Add(a);
foreach (var sel in a.TraitsImplementing<INotifySelected>())
sel.Selected(a);
foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
ns.SelectionChanged();
}
public bool Contains(Actor a)
{
return actors.AsEnumerable().Contains(a);
}
public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
{
var oldSelection = actors.AsEnumerable();
if (isClick)
{
var adjNewSelection = newSelection.Take(1); /* TODO: select BEST, not FIRST */
actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
}
else
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoices());
if (voicedUnit != null)
Sound.PlayVoice("Select", voicedUnit, voicedUnit.Owner.Country.Race);
foreach (var a in newSelection)
foreach (var sel in a.TraitsImplementing<INotifySelected>())
sel.Selected(a);
foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
ns.SelectionChanged();
}
public IEnumerable<Actor> Actors { get { return actors; } }
public void Clear() { actors = new List<Actor>(); }
public void Tick(World world)
{
actors.RemoveAll(a => !a.IsInWorld || (!a.Owner.IsAlliedWith(world.LocalPlayer) && world.FogObscures(a)));
foreach (var cg in controlGroups.Values)
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Destroyed || a.Owner != world.LocalPlayer);
}
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int MultiTapCount)
{
var addModifier = Platform.CurrentPlatform == PlatformType.OSX ? Modifiers.Meta : Modifiers.Ctrl;
if (mods.HasModifier(addModifier))
{
if (actors.Count == 0)
return;
if (!mods.HasModifier(Modifiers.Shift))
controlGroups[group].Clear();
for (var i = 0; i < 10; i++) /* all control groups */
controlGroups[i].RemoveAll(a => actors.Contains(a));
controlGroups[group].AddRange(actors.Where(a => a.Owner == world.LocalPlayer));
return;
}
var groupActors = controlGroups[group].Where(a => !a.IsDead());
if (mods.HasModifier(Modifiers.Alt) || MultiTapCount >= 2)
{
worldRenderer.Viewport.Center(groupActors);
return;
}
Combine(world, groupActors, mods.HasModifier(Modifiers.Shift), false);
}
public int? GetControlGroupForActor(Actor a)
{
return controlGroups.Where(g => g.Value.Contains(a))
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
}
}