Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/DuplicateUnitCrateAction.cs
penev92 2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00

111 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates duplicates of the actor that collects the crate.")]
class DuplicateUnitCrateActionInfo : CrateActionInfo
{
[Desc("The maximum number of duplicates to make.")]
public readonly int MaxAmount = 2;
[Desc("The minimum number of duplicates to make. Overrules MaxDuplicatesWorth.")]
public readonly int MinAmount = 1;
[Desc("The maximum total value allowed for the duplicates.", "Duplication stops if the total worth will exceed this number.", "-1 = no limit")]
public readonly int MaxDuplicateValue = -1;
[Desc("The maximum radius (in cells) that duplicates can be spawned.")]
public readonly int MaxRadius = 4;
[Desc("The list of unit target types we are allowed to duplicate.")]
public readonly string[] ValidTargets = { "Ground", "Water" };
[Desc("Which races this crate action can occur for.")]
public readonly string[] ValidRaces = { };
[Desc("Is the new duplicates given to a specific owner, regardless of whom collected it?")]
public readonly string Owner = null;
public override object Create(ActorInitializer init) { return new DuplicateUnitCrateAction(init.Self, this); }
}
class DuplicateUnitCrateAction : CrateAction
{
readonly DuplicateUnitCrateActionInfo info;
public DuplicateUnitCrateAction(Actor self, DuplicateUnitCrateActionInfo info)
: base(self, info)
{
this.info = info;
}
public bool CanGiveTo(Actor collector)
{
if (info.ValidRaces.Any() && !info.ValidRaces.Contains(collector.Owner.Country.InternalName))
return false;
var targetable = collector.Info.Traits.GetOrDefault<ITargetableInfo>();
if (targetable == null || !info.ValidTargets.Intersect(targetable.GetTargetTypes()).Any())
return false;
var positionable = collector.TraitOrDefault<IPositionable>();
if (positionable == null)
return false;
return collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
.Any(c => positionable.CanEnterCell(c));
}
public override int GetSelectionShares(Actor collector)
{
if (!CanGiveTo(collector))
return 0;
return base.GetSelectionShares(collector);
}
public override void Activate(Actor collector)
{
var positionable = collector.Trait<IPositionable>();
var candidateCells = collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
.Where(c => positionable.CanEnterCell(c)).Shuffle(collector.World.SharedRandom)
.ToArray();
var duplicates = Math.Min(candidateCells.Length, info.MaxAmount);
// Restrict duplicate count to a maximum value
if (info.MaxDuplicateValue > 0)
{
var vi = collector.Info.Traits.GetOrDefault<ValuedInfo>();
if (vi != null && vi.Cost > 0)
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
}
for (var i = 0; i < duplicates; i++)
{
var cell = candidateCells[i]; // Avoid modified closure bug
collector.World.AddFrameEndTask(w => w.CreateActor(collector.Info.Name, new TypeDictionary
{
new LocationInit(cell),
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
}));
}
base.Activate(collector);
}
}
}