77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
|
|
public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> { }
|
|
|
|
public class SpawnMPUnits : IWorldLoaded
|
|
{
|
|
public void WorldLoaded(World world, WorldRenderer wr)
|
|
{
|
|
foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
|
|
SpawnUnitsForPlayer(world, s.Key, s.Value);
|
|
}
|
|
|
|
static void SpawnUnitsForPlayer(World w, Player p, CPos sp)
|
|
{
|
|
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
|
|
var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
|
|
.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Country.InternalName))
|
|
.RandomOrDefault(w.SharedRandom);
|
|
|
|
if (unitGroup == null)
|
|
throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Country.InternalName, spawnClass));
|
|
|
|
if (unitGroup.BaseActor != null)
|
|
{
|
|
w.CreateActor(unitGroup.BaseActor.ToLowerInvariant(), new TypeDictionary
|
|
{
|
|
new LocationInit(sp),
|
|
new OwnerInit(p),
|
|
new SkipMakeAnimsInit(),
|
|
new FacingInit(128),
|
|
});
|
|
}
|
|
|
|
if (!unitGroup.SupportActors.Any())
|
|
return;
|
|
|
|
var supportSpawnCells = w.Map.FindTilesInAnnulus(sp, unitGroup.InnerSupportRadius + 1, unitGroup.OuterSupportRadius);
|
|
|
|
foreach (var s in unitGroup.SupportActors)
|
|
{
|
|
var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
|
|
var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, null, c));
|
|
if (!validCells.Any())
|
|
throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s));
|
|
|
|
var cell = validCells.Random(w.SharedRandom);
|
|
var subCell = mi.SharesCell ? w.ActorMap.FreeSubCell(cell) : 0;
|
|
|
|
w.CreateActor(s.ToLowerInvariant(), new TypeDictionary
|
|
{
|
|
new OwnerInit(p),
|
|
new LocationInit(cell),
|
|
new SubCellInit(subCell),
|
|
new FacingInit(w.SharedRandom.Next(256))
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|