Files
OpenRA/OpenRa.Game/Graphics/WorldRenderer.cs
2009-10-08 21:53:59 +13:00

82 lines
2.8 KiB
C#

using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game.Graphics
{
class WorldRenderer
{
public readonly SpriteRenderer spriteRenderer;
public readonly LineRenderer lineRenderer;
public readonly World world;
public readonly Region region;
public readonly UiOverlay uiOverlay;
public WorldRenderer(Renderer renderer, World world)
{
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(world.game.viewport, DockStyle.Left,
world.game.viewport.Width - 128, Draw,
world.game.controller.HandleMouseInput);
world.game.viewport.AddRegion(region);
spriteRenderer = new SpriteRenderer(renderer, true);
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer, world.game);
this.world = world;
}
public void Draw()
{
var rect = new RectangleF((region.Position + world.game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in world.Actors)
{
var images = a.CurrentImages;
foreach( var image in images )
{
var loc = image.Second;
if( loc.X > rect.Right || loc.X < rect.Left - image.First.bounds.Width )
continue;
if( loc.Y > rect.Bottom || loc.Y < rect.Top - image.First.bounds.Height )
continue;
spriteRenderer.DrawSprite( image.First, loc, ( a.owner != null ) ? a.owner.Palette : 0 );
}
}
uiOverlay.Draw();
spriteRenderer.Flush();
var selectedUnit = world.game.controller.orderGenerator as Unit;
if (selectedUnit != null)
{
var center = selectedUnit.CenterLocation;
var size = selectedUnit.SelectedSize;
var xy = center - 0.5f * size;
var XY = center + 0.5f * size;
var Xy = new float2( XY.X, xy.Y );
var xY = new float2( xy.X, XY.Y );
lineRenderer.DrawLine(xy, xy + new float2(4, 0), Color.White, Color.White);
lineRenderer.DrawLine(xy, xy + new float2(0, 4), Color.White, Color.White);
lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), Color.White, Color.White);
lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), Color.White, Color.White);
lineRenderer.DrawLine(xY, xY + new float2(4, 0), Color.White, Color.White);
lineRenderer.DrawLine(xY, xY + new float2(0, -4), Color.White, Color.White);
lineRenderer.DrawLine(XY, XY + new float2(-4, 0), Color.White, Color.White);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), Color.White, Color.White);
}
lineRenderer.Flush();
}
}
}