Files
OpenRA/mods/ts/rules/nod-vehicles.yaml
forcecore 0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00

412 lines
8.9 KiB
YAML

BGGY:
Inherits: ^Vehicle
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 500
Tooltip:
Name: Attack Buggy
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Mobile:
TurnSpeed: 8
Speed: 142
Health:
HP: 220
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 6c0
MaxHeightDelta: 3
Armament:
Weapon: RaiderCannon
LocalOffset: 0,-43,384, 0,43,384
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
Voice: Attack
AutoTarget:
WithMuzzleOverlay:
-DamagedByTerrain@VEINS:
-LeavesTrails@VEINS:
BIKE:
Inherits: ^Vehicle
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 600
Tooltip:
Name: Attack Cycle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 8
Speed: 170
Health:
HP: 150
Armor:
Type: Wood
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Armament@PRIMARY:
Weapon: BikeMissile
RequiresCondition: !rank-elite
LocalOffset: -108,-144,360, -108,144,360
Armament@ELITE:
Weapon: HoverMissile
RequiresCondition: rank-elite
LocalOffset: -108,-144,360, -108,144,360
AttackFrontal:
Voice: Attack
AutoTarget:
TTNK:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: Tick Tank (deployed)
RequiresCondition: deployed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~naweap
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Mobile:
TurnSpeed: 5
Speed: 85
Crushes: wall, crate, infantry
RequiresCondition: !empdisable && undeployed
Health:
HP: 350
Armor:
Type: Light
RequiresCondition: undeployed
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 288,0,256
RequiresCondition: !rank-elite
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 288,0,256
RequiresCondition: rank-elite
MuzzleSequence: muzzle
WithMuzzleOverlay:
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
RenderSprites:
Image: ttnk
GrantConditionOnDeploy:
DeployedCondition: deployed
UndeployedCondition: undeployed
DeployAnimation: make
Facing: 160
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
DeploySound: place2.aud
UndeploySound: clicky1.aud
GrantCondition@PREVIEWWORKAROUND:
Condition: real-actor
WithVoxelBody:
RequiresCondition: undeployed
WithSpriteBody@deployed:
RequiresCondition: !undeployed && real-actor
AttackFrontal:
Voice: Attack
RequiresCondition: undeployed
Turreted:
TurnSpeed: 6
Turret: deployed
InitialFacing: 160
Offset: -20, -130, 180
WithVoxelBarrel:
Armament: deployed
LocalOffset: 128, 0, 256
RequiresCondition: deployed
WithVoxelTurret@deployed:
Turret: deployed
RequiresCondition: deployed
AttackTurreted@deployed:
Voice: Attack
Armaments: deployed
RequiresCondition: deployed
Armament@deployed:
Name: deployed
Turret: deployed
Weapon: 90mm
LocalOffset: 384,0,256
RequiresCondition: !rank-elite
MuzzleSequence: muzzle
Armament@deployedElite:
Name: deployed
Turret: deployed
Weapon: 120mmx
LocalOffset: 384,0,256
RequiresCondition: rank-elite
MuzzleSequence: muzzle
Armor@deployed:
Type: Concrete
RequiresCondition: deployed
AutoTarget:
Carryable:
RequiresCondition: undeployed
RevealOnFire:
ArmamentNames: primary, deployed
ART2:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 975
Tooltip:
Name: Artillery
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, naradr
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 71
TurnSpeed: 2
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 9c0
MaxHeightDelta: 3
RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4
Transforms:
IntoActor: gaarty
Facing: 96
TransformSounds:
NoTransformSounds:
Voice: Move
REPAIR:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~naweap
Description: Repairs nearby vehicles.\n Unarmed
Valued:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Health:
HP: 200
Mobile:
Speed: 85
TurnSpeed: 5
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Armament:
Weapon: Repair
Cursor: repair
OutsideRangeCursor: repair
TargetStances: Ally
ForceTargetStances: None
AttackFrontal:
Voice: Attack
WEED:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Valued:
Cost: 1400
Tooltip:
Name: Weed Eater
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: ~naweap, nawast
Description: Collects veins for processing.\n Unarmed
Harvester:
DeliveryBuildings: nawast
Capacity: 7
Resources: Veins
BaleUnloadDelay: 20
BaleLoadDelay: 40
SearchFromProcRadius: 72
SearchFromOrderRadius: 36
HarvestVoice: Attack
DeliverVoice: Move
Mobile:
Speed: 71
TurnSpeed: 5
Health:
HP: 600
SelfHealing:
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
Armor:
Type: Heavy
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 4c0
MaxHeightDelta: 3
-WithVoxelBody:
WithVoxelUnloadBody:
-DamagedByTerrain@VEINS:
-LeavesTrails@VEINS:
SAPC:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Valued:
Cost: 800
Tooltip:
Name: Subterranean APC
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~naweap, natech
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Mobile:
TurnSpeed: 5
Speed: 71
RequiresCondition: !empdisable && !loading
Subterranean: true
SubterraneanCondition: submerged
SubterraneanTransitionTerrainTypes: Clear, Rough
SubterraneanTransitionCost: 120
SubterraneanTransitionSound: subdril1.aud
SubterraneanTransitionImage: dig
SubterraneanTransitionSequence: idle
TerrainSpeeds:
Subterranean: 120
Health:
HP: 175
Armor:
Type: Heavy
RevealsShroud:
RequiresCondition: !inside-tunnel && !submerged
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
WithVoxelBody:
RequiresCondition: !submerged
Targetable:
RequiresCondition: !inside-tunnel && !submerged
SUBTANK:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 750
Tooltip:
Name: Devil's Tongue
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~naweap, natech
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Mobile:
TurnSpeed: 6
Speed: 71
Crushes: wall, crate, infantry
Subterranean: true
SubterraneanCondition: submerged
SubterraneanTransitionTerrainTypes: Clear, Rough
SubterraneanTransitionCost: 120
SubterraneanTransitionSound: subdril1.aud
SubterraneanTransitionImage: dig
SubterraneanTransitionSequence: idle
TerrainSpeeds:
Subterranean: 120
Health:
HP: 300
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel && !submerged
Range: 5c0
MaxHeightDelta: 3
Armament:
Weapon: FireballLauncher
AttackFrontal:
Voice: Attack
AutoTarget:
WithVoxelBody:
RequiresCondition: !submerged
Targetable:
RequiresCondition: !inside-tunnel && !submerged
STNK:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1100
Tooltip:
Name: Stealth Tank
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech
Queue: Vehicle
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Mobile:
TurnSpeed: 5
Speed: 85
Crushes: wall, crate, infantry
Health:
HP: 180
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cloak:
InitialDelay: 90
CloakDelay: 90
CloakSound: cloak5.aud
UncloakSound: cloak5.aud
IsPlayerPalette: true
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
RequiresCondition: !cloak-force-disabled
GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled
ValidDamageStates: Critical
Armament:
Weapon: Dragon
LocalOffset: 213,43,298, 213,-43,298
AttackFrontal:
Voice: Attack
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
-MustBeDestroyed: