Files
OpenRA/OpenRa.Game/Traits/PlaceBuilding.cs
2010-02-07 00:12:21 +13:00

44 lines
1.4 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
namespace OpenRa.Traits
{
class PlaceBuildingInfo : StatelessTraitInfo<PlaceBuilding> { }
class PlaceBuilding : IResolveOrder
{
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "PlaceBuilding" )
{
self.World.AddFrameEndTask( _ =>
{
var queue = self.traits.Get<ProductionQueue>();
var unit = Rules.Info[ order.TargetString ];
var producing = queue.CurrentItem(unit.Category);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
Sound.PlayToPlayer(order.Player, "placbldg.aud");
Sound.PlayToPlayer(order.Player, "build5.aud");
var facts = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<ConstructionYard>().Select(x => x.Actor);
var primaryFact = facts.Where(y => y.traits.Get<Production>().IsPrimary);
var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault();
if (fact != null)
fact.traits.Get<RenderBuilding>().PlayCustomAnim(fact, "build");
queue.FinishProduction(unit.Category);
} );
}
}
}
}