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2ea3b77b7ac3a293eb988b9a5957f78696e9eccf
OpenRA/OpenRA.Mods.RA/Missions
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Scott_NZ 2ea3b77b7a Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
2013-01-08 22:44:00 +13:00
..
Allies01Script.cs
Take all ore/cash from Allies 01 player
2013-01-08 22:42:49 +13:00
Allies02Script.cs
Reposition info widgets/countdown timer widgets in centre top of vp
2013-01-08 22:43:56 +13:00
Allies03Script.cs
Add base guard, hind and second objective
2013-01-08 22:44:00 +13:00
Allies04Script.cs
Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
2013-01-08 22:44:00 +13:00
CountdownTimer.cs
First version of Allies 03
2012-11-03 13:33:36 +13:00
DefaultShellmapScript.cs
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
MissionUtils.cs
Remove FirstUnshroudedOrDefault from MissionUtils.cs
2013-01-08 22:42:46 +13:00
MissionWidgets.cs
Reposition info widgets/countdown timer widgets in centre top of vp
2013-01-08 22:43:56 +13:00
Objective.cs
Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
2012-10-11 22:55:02 +13:00
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