Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Settings/InputSettingsLogic.cs

195 lines
6.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class InputSettingsLogic : ChromeLogic
{
static InputSettingsLogic() { }
[ObjectCreator.UseCtor]
public InputSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label)
{
registerPanel(panelID, label, InitPanel, ResetPanel);
}
Func<bool> InitPanel(Widget panel)
{
var gs = Game.Settings.Game;
SettingsUtils.BindCheckboxPref(panel, "ALTERNATE_SCROLL_CHECKBOX", gs, "UseAlternateScrollButton");
SettingsUtils.BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
SettingsUtils.BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
SettingsUtils.BindSliderPref(panel, "ZOOMSPEED_SLIDER", gs, "ZoomSpeed");
SettingsUtils.BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
SettingsUtils.BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
var mouseControlDropdown = panel.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
mouseControlDropdown.OnMouseDown = _ => ShowMouseControlDropdown(mouseControlDropdown, gs);
mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL_TYPE_DROPDOWN");
mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
var mouseControlDescClassic = panel.Get("MOUSE_CONTROL_DESC_CLASSIC");
mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;
var mouseControlDescModern = panel.Get("MOUSE_CONTROL_DESC_MODERN");
mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
{
var classicScrollRight = container.Get("DESC_SCROLL_RIGHT");
classicScrollRight.IsVisible = () => gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
var classicScrollMiddle = container.Get("DESC_SCROLL_MIDDLE");
classicScrollMiddle.IsVisible = () => !gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
var zoomDesc = container.Get("DESC_ZOOM");
zoomDesc.IsVisible = () => gs.ZoomModifier == Modifiers.None;
var zoomDescModifier = container.Get<LabelWidget>("DESC_ZOOM_MODIFIER");
zoomDescModifier.IsVisible = () => gs.ZoomModifier != Modifiers.None;
var zoomDescModifierTemplate = zoomDescModifier.Text;
var zoomDescModifierLabel = new CachedTransform<Modifiers, string>(
mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString()));
zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gs.ZoomModifier);
var edgescrollDesc = container.Get<LabelWidget>("DESC_EDGESCROLL");
edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
}
// Apply mouse focus preferences immediately
var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
var oldOnClick = lockMouseCheckbox.OnClick;
lockMouseCheckbox.OnClick = () =>
{
// Still perform the old behaviour for clicking the checkbox, before
// applying the changes live.
oldOnClick();
MakeMouseFocusSettingsLive();
};
var zoomModifierDropdown = panel.Get<DropDownButtonWidget>("ZOOM_MODIFIER");
zoomModifierDropdown.OnMouseDown = _ => ShowZoomModifierDropdown(zoomModifierDropdown, gs);
zoomModifierDropdown.GetText = () => gs.ZoomModifier.ToString();
return () => false;
}
Action ResetPanel(Widget panel)
{
var gs = Game.Settings.Game;
var dgs = new GameSettings();
return () =>
{
gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
gs.MouseScroll = dgs.MouseScroll;
gs.UseAlternateScrollButton = dgs.UseAlternateScrollButton;
gs.LockMouseWindow = dgs.LockMouseWindow;
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
gs.ZoomSpeed = dgs.ZoomSpeed;
gs.UIScrollSpeed = dgs.UIScrollSpeed;
gs.ZoomModifier = dgs.ZoomModifier;
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
MakeMouseFocusSettingsLive();
};
}
public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, bool>()
{
{ "Classic", true },
{ "Modern", false },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.UseClassicMouseStyle == options[o],
() => s.UseClassicMouseStyle = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, MouseScrollType>()
{
{ "Disabled", MouseScrollType.Disabled },
{ "Standard", MouseScrollType.Standard },
{ "Inverted", MouseScrollType.Inverted },
{ "Joystick", MouseScrollType.Joystick },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.MouseScroll == options[o],
() => s.MouseScroll = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowZoomModifierDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, Modifiers>()
{
{ "Alt", Modifiers.Alt },
{ "Ctrl", Modifiers.Ctrl },
{ "Meta", Modifiers.Meta },
{ "Shift", Modifiers.Shift },
{ "None", Modifiers.None }
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.ZoomModifier == options[o],
() => s.ZoomModifier = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
void MakeMouseFocusSettingsLive()
{
var gameSettings = Game.Settings.Game;
if (gameSettings.LockMouseWindow)
Game.Renderer.GrabWindowMouseFocus();
else
Game.Renderer.ReleaseWindowMouseFocus();
}
}
}