Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/SplitRepairDecoration.cs

70 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class SplitRepairDecoration : UpdateRule
{
public override string Name { get { return "WithBuildingRepairDecoration trait split from RepairableBuilding"; } }
public override string Description
{
get
{
return "Rendering for the building repair indicator has been moved to a new\n" +
"WithBuildingRepairDecoration trait. The indicator definitions are automatically\n" +
"migrated from RepairableBuilding to WithBuildingRepairDecoration.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
// RepairableBuilding is hardcoded to only support one instance per actor
var rb = actorNode.LastChildMatching("RepairableBuilding");
if (rb != null)
{
var imageNode = rb.LastChildMatching("IndicatorImage");
var sequenceNode = rb.LastChildMatching("IndicatorSequence");
var paletteNode = rb.LastChildMatching("IndicatorPalette");
var palettePrefixNode = rb.LastChildMatching("IndicatorPalettePrefix");
var decoration = new MiniYamlNode("WithBuildingRepairDecoration", "");
decoration.AddNode("Image", imageNode != null ? imageNode.Value.Value : "allyrepair");
decoration.AddNode("Sequence", sequenceNode != null ? sequenceNode.Value.Value : "repair");
decoration.AddNode("ReferencePoint", "Center");
if (paletteNode != null)
{
decoration.AddNode("Palette", paletteNode.Value.Value);
}
else
{
decoration.AddNode("Palette", palettePrefixNode != null ? palettePrefixNode.Value.Value : "player");
decoration.AddNode("IsPlayerPalette", true);
}
actorNode.AddNode(decoration);
rb.RemoveNode(imageNode);
rb.RemoveNode(sequenceNode);
rb.RemoveNode(paletteNode);
rb.RemoveNode(palettePrefixNode);
}
if (actorNode.LastChildMatching("-RepairableBuilding") != null)
actorNode.AddNode("-WithBuildingRepairDecoration", "");
yield break;
}
}
}