Files
OpenRA/OpenRA.Mods.Common/Graphics/BeamRenderable.cs
steelphase f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00

61 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct BeamRenderable : IRenderable
{
readonly WPos pos;
readonly int zOffset;
readonly WVec length;
readonly Color color;
readonly float width;
public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color)
{
this.pos = pos;
this.zOffset = zOffset;
this.length = length;
this.color = color;
this.width = width;
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
var src = wr.ScreenPosition(pos);
var dest = wr.ScreenPosition(pos + length);
var oldWidth = wlr.LineWidth;
wlr.LineWidth = wr.Viewport.Zoom * width;
wlr.DrawLine(src, dest, color, color);
wlr.LineWidth = oldWidth;
}
public void RenderDebugGeometry(WorldRenderer wr) {}
}
}