616 lines
17 KiB
C#
616 lines
17 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using MaxMind.GeoIP2;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA
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{
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public static class Game
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{
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public static MouseButtonPreference mouseButtonPreference = new MouseButtonPreference();
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public static ModData modData;
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public static Settings Settings;
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static WorldRenderer worldRenderer;
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internal static OrderManager orderManager;
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static Server.Server server;
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public static MersenneTwister CosmeticRandom = new MersenneTwister(); // not synced
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public static Renderer Renderer;
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public static bool HasInputFocus = false;
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public static DatabaseReader GeoIpDatabase;
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public static OrderManager JoinServer(string host, int port, string password)
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{
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var om = new OrderManager(host, port, password,
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new ReplayRecorderConnection(new NetworkConnection(host, port), ChooseReplayFilename));
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JoinInner(om);
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return om;
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}
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static string ChooseReplayFilename()
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{
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return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ");
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}
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static void JoinInner(OrderManager om)
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{
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if (orderManager != null) orderManager.Dispose();
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orderManager = om;
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lastConnectionState = ConnectionState.PreConnecting;
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ConnectionStateChanged(orderManager);
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}
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public static void JoinReplay(string replayFile)
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{
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JoinInner(new OrderManager("<no server>", -1, "", new ReplayConnection(replayFile)));
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}
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static void JoinLocal()
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{
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JoinInner(new OrderManager("<no server>", -1, "", new EchoConnection()));
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}
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public static int RenderFrame = 0;
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public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
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public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
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public const int NetTickScale = 3; // 120 ms net tick for 40 ms local tick
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public const int Timestep = 40;
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public const int TimestepJankThreshold = 250; // Don't catch up for delays larger than 250ms
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public static event Action<OrderManager> ConnectionStateChanged = _ => { };
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static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
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public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
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// Hacky workaround for orderManager visibility
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public static Widget OpenWindow(World world, string widget)
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{
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return Ui.OpenWindow(widget, new WidgetArgs() { { "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer } });
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}
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// Who came up with the great idea of making these things
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// impossible for the things that want them to access them directly?
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public static Widget OpenWindow(string widget, WidgetArgs args)
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{
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return Ui.OpenWindow(widget, new WidgetArgs(args)
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{
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{ "world", worldRenderer.world },
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{ "orderManager", orderManager },
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{ "worldRenderer", worldRenderer },
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});
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}
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// Load a widget with world, orderManager, worldRenderer args, without adding it to the widget tree
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public static Widget LoadWidget(World world, string id, Widget parent, WidgetArgs args)
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{
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return modData.WidgetLoader.LoadWidget(new WidgetArgs(args)
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{
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{ "world", world },
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{ "orderManager", orderManager },
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{ "worldRenderer", worldRenderer },
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}, parent, id);
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}
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// Note: These delayed actions should only be used by widgets or disposing objects
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// - things that depend on a particular world should be queuing them on the worldactor.
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static ActionQueue delayedActions = new ActionQueue();
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public static void RunAfterTick(Action a) { delayedActions.Add(a); }
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public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); }
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static float cursorFrame = 0f;
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static void Tick(OrderManager orderManager)
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{
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if (orderManager.Connection.ConnectionState != lastConnectionState)
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{
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lastConnectionState = orderManager.Connection.ConnectionState;
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ConnectionStateChanged(orderManager);
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}
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TickInner(orderManager);
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if (worldRenderer != null && orderManager.world != worldRenderer.world)
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TickInner(worldRenderer.world.orderManager);
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using (new PerfSample("render"))
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{
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++RenderFrame;
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// worldRenderer is null during the initial install/download screen
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if (worldRenderer != null)
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{
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Renderer.BeginFrame(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
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Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation));
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worldRenderer.Draw();
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}
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else
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Renderer.BeginFrame(int2.Zero, 1f);
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using (new PerfSample("render_widgets"))
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{
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Ui.Draw();
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if (modData != null && modData.CursorProvider != null)
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{
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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modData.CursorProvider.DrawCursor(Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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}
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}
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using (new PerfSample("render_flip"))
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{
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Renderer.EndFrame(new DefaultInputHandler(orderManager.world));
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}
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}
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PerfHistory.items["render"].Tick();
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PerfHistory.items["batches"].Tick();
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PerfHistory.items["render_widgets"].Tick();
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PerfHistory.items["render_flip"].Tick();
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delayedActions.PerformActions();
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}
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static void TickInner(OrderManager orderManager)
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{
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var tick = Environment.TickCount;
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var world = orderManager.world;
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var uiTickDelta = tick - Ui.LastTickTime;
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if (uiTickDelta >= Timestep)
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{
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// Explained below for the world tick calculation
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var integralTickTimestep = (uiTickDelta / Timestep) * Timestep;
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Ui.LastTickTime += integralTickTimestep >= TimestepJankThreshold ? integralTickTimestep : Timestep;
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Viewport.TicksSinceLastMove += uiTickDelta / Timestep;
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Sync.CheckSyncUnchanged(world, Ui.Tick);
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cursorFrame += 0.5f;
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}
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var worldTimestep = world == null ? Timestep : world.Timestep;
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var worldTickDelta = (tick - orderManager.LastTickTime);
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if (worldTimestep != 0 && worldTickDelta >= worldTimestep)
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using (new PerfSample("tick_time"))
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{
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// Tick the world to advance the world time to match real time:
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// If dt < TickJankThreshold then we should try and catch up by repeatedly ticking
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// If dt >= TickJankThreshold then we should accept the jank and progress at the normal rate
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// dt is rounded down to an integer tick count in order to preserve fractional tick components.
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var integralTickTimestep = (worldTickDelta / worldTimestep) * worldTimestep;
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orderManager.LastTickTime += integralTickTimestep >= TimestepJankThreshold ? integralTickTimestep : worldTimestep;
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Sound.Tick();
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Sync.CheckSyncUnchanged(world, orderManager.TickImmediate);
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if (world != null)
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{
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var isNetTick = LocalTick % NetTickScale == 0;
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if (!isNetTick || orderManager.IsReadyForNextFrame)
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{
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++orderManager.LocalFrameNumber;
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Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
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if (isNetTick)
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orderManager.Tick();
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Sync.CheckSyncUnchanged(world, () =>
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{
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world.OrderGenerator.Tick(world);
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world.Selection.Tick(world);
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});
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world.Tick();
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PerfHistory.Tick();
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}
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else
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if (orderManager.NetFrameNumber == 0)
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orderManager.LastTickTime = Environment.TickCount;
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Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer));
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}
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}
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}
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public static event Action LobbyInfoChanged = () => { };
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internal static void SyncLobbyInfo()
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{
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LobbyInfoChanged();
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}
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public static event Action BeforeGameStart = () => { };
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internal static void StartGame(string mapUID, bool isShellmap)
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{
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BeforeGameStart();
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Map map;
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using (new PerfTimer("PrepareMap"))
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map = modData.PrepareMap(mapUID);
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using (new PerfTimer("NewWorld"))
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{
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orderManager.world = new World(map, orderManager, isShellmap);
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orderManager.world.Timestep = Timestep;
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}
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worldRenderer = new WorldRenderer(orderManager.world);
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using (new PerfTimer("LoadComplete"))
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orderManager.world.LoadComplete(worldRenderer);
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if (orderManager.GameStarted)
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return;
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Ui.MouseFocusWidget = null;
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Ui.KeyboardFocusWidget = null;
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orderManager.LocalFrameNumber = 0;
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orderManager.LastTickTime = Environment.TickCount;
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orderManager.StartGame();
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worldRenderer.RefreshPalette();
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GC.Collect();
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}
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public static bool IsHost
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{
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get
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{
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var id = orderManager.Connection.LocalClientId;
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var client = orderManager.LobbyInfo.ClientWithIndex(id);
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return client != null && client.IsAdmin;
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}
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}
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static Modifiers modifiers;
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public static Modifiers GetModifierKeys() { return modifiers; }
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internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
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internal static void Initialize(Arguments args)
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{
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Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
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AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
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Settings = new Settings(Platform.SupportDir + "settings.yaml", args);
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Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar;
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Log.AddChannel("perf", "perf.log");
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Log.AddChannel("debug", "debug.log");
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Log.AddChannel("sync", "syncreport.log");
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Log.AddChannel("server", "server.log");
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Log.AddChannel("sound", "sound.log");
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Log.AddChannel("graphics", "graphics.log");
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Log.AddChannel("geoip", "geoip.log");
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if (Settings.Server.DiscoverNatDevices)
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UPnP.TryNatDiscovery();
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else
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{
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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try
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{
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GeoIpDatabase = new DatabaseReader("GeoLite2-Country.mmdb");
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}
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catch (Exception e)
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{
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Log.Write("geoip", "DatabaseReader failed: {0}", e);
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}
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GlobalFileSystem.Mount("."); // Needed to access shaders
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var renderers = new[] { Settings.Graphics.Renderer, "Sdl2", null };
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foreach (var r in renderers)
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{
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if (r == null)
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throw new InvalidOperationException("No suitable renderers were found. Check graphics.log for details.");
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Settings.Graphics.Renderer = r;
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try
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{
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Renderer.Initialize(Settings.Graphics.Mode);
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break;
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}
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catch (Exception e)
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{
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Log.Write("graphics", "{0}", e);
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Console.WriteLine("Renderer initialization failed. Fallback in place. Check graphics.log for details.");
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}
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}
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Renderer = new Renderer();
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try
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{
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Sound.Create(Settings.Sound.Engine);
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}
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catch (Exception e)
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{
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Log.Write("sound", "{0}", e);
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Console.WriteLine("Creating the sound engine failed. Fallback in place. Check sound.log for details.");
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Settings.Sound.Engine = "Null";
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Sound.Create(Settings.Sound.Engine);
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}
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Console.WriteLine("Available mods:");
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foreach (var mod in ModMetadata.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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InitializeMod(Settings.Game.Mod, args);
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if (Settings.Server.DiscoverNatDevices)
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RunAfterDelay(Settings.Server.NatDiscoveryTimeout, UPnP.StoppingNatDiscovery);
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}
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public static void InitializeMod(string mod, Arguments args)
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{
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// Clear static state if we have switched mods
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LobbyInfoChanged = () => { };
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AddChatLine = (a, b, c) => { };
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ConnectionStateChanged = om => { };
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BeforeGameStart = () => { };
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Ui.ResetAll();
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worldRenderer = null;
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if (server != null)
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server.Shutdown();
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if (orderManager != null)
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orderManager.Dispose();
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// Fall back to default if the mod doesn't exist
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if (!ModMetadata.AllMods.ContainsKey(mod))
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mod = new GameSettings().Mod;
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Console.WriteLine("Loading mod: {0}", mod);
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Settings.Game.Mod = mod;
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Sound.StopMusic();
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Sound.StopVideo();
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Sound.Initialize();
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modData = new ModData(mod);
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Renderer.InitializeFonts(modData.Manifest);
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modData.InitializeLoaders();
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using (new PerfTimer("LoadMaps"))
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modData.MapCache.LoadMaps();
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PerfHistory.items["render"].hasNormalTick = false;
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PerfHistory.items["batches"].hasNormalTick = false;
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PerfHistory.items["render_widgets"].hasNormalTick = false;
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PerfHistory.items["render_flip"].hasNormalTick = false;
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JoinLocal();
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if (Settings.Server.Dedicated)
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{
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while (true)
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{
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Settings.Server.Map = WidgetUtils.ChooseInitialMap(Settings.Server.Map);
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Settings.Save();
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CreateServer(new ServerSettings(Settings.Server));
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while (true)
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{
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System.Threading.Thread.Sleep(100);
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if (server.State == Server.ServerState.GameStarted && server.Conns.Count < 1)
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{
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Console.WriteLine("No one is playing, shutting down...");
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server.Shutdown();
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break;
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}
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}
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if (Settings.Server.DedicatedLoop)
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{
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Console.WriteLine("Starting a new server instance...");
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modData.MapCache.LoadMaps();
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continue;
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}
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break;
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}
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Environment.Exit(0);
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}
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else
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{
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var window = args != null ? args.GetValue("Launch.Window", null) : null;
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if (!string.IsNullOrEmpty(window))
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{
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var installData = modData.Manifest.ContentInstaller;
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if (installData.ContainsKey("InstallerBackgroundWidget"))
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Ui.LoadWidget(installData["InstallerBackgroundWidget"], Ui.Root, new WidgetArgs());
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Widgets.Ui.OpenWindow(window, new WidgetArgs());
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}
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else
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{
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modData.LoadScreen.StartGame();
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Settings.Save();
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var replay = args != null ? args.GetValue("Launch.Replay", null) : null;
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if (!string.IsNullOrEmpty(replay))
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Game.JoinReplay(replay);
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}
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}
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}
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public static void TestAndContinue()
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{
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Ui.ResetAll();
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var installData = modData.Manifest.ContentInstaller;
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if (!installData["TestFiles"].Split(',').All(f => GlobalFileSystem.Exists(f.Trim())))
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{
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var args = new WidgetArgs()
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{
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{ "continueLoading", () => TestAndContinue() },
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{ "installData", installData }
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};
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if (installData.ContainsKey("InstallerBackgroundWidget"))
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Ui.LoadWidget(installData["InstallerBackgroundWidget"], Ui.Root, args);
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Ui.OpenWindow(installData["InstallerMenuWidget"], args);
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}
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else
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LoadShellMap();
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}
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public static void LoadShellMap()
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{
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var shellmap = ChooseShellmap();
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using (new PerfTimer("StartGame"))
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StartGame(shellmap, true);
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}
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static string ChooseShellmap()
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{
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var shellmaps = modData.MapCache
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.Where(m => m.Status == MapStatus.Available && m.Map.UseAsShellmap)
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.Select(m => m.Uid);
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if (!shellmaps.Any())
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throw new InvalidDataException("No valid shellmaps available");
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return shellmaps.Random(CosmeticRandom);
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}
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static RunStatus state = RunStatus.Running;
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public static event Action OnQuit = () => { };
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static double idealFrameTime;
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public static void SetIdealFrameTime(int fps)
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{
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idealFrameTime = 1.0 / fps;
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}
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internal static RunStatus Run()
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{
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if (Settings.Graphics.MaxFramerate < 1)
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{
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Settings.Graphics.MaxFramerate = new GraphicSettings().MaxFramerate;
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Settings.Graphics.CapFramerate = false;
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}
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SetIdealFrameTime(Settings.Graphics.MaxFramerate);
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try
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{
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while (state == RunStatus.Running)
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{
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if (Settings.Graphics.CapFramerate)
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{
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var sw = Stopwatch.StartNew();
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Tick(orderManager);
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var waitTime = Math.Min(idealFrameTime - sw.Elapsed.TotalSeconds, 1);
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if (waitTime > 0)
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System.Threading.Thread.Sleep(TimeSpan.FromSeconds(waitTime));
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}
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else
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Tick(orderManager);
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}
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}
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finally
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{
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// Ensure that the active replay is properly saved
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if (orderManager != null)
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orderManager.Dispose();
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}
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Renderer.Device.Dispose();
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OnQuit();
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return state;
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}
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public static void Exit()
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{
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state = RunStatus.Success;
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}
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public static void Restart()
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{
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state = RunStatus.Restart;
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}
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public static Action<Color, string, string> AddChatLine = (c, n, s) => { };
|
|
|
|
public static void Debug(string s, params object[] args)
|
|
{
|
|
AddChatLine(Color.White, "Debug", string.Format(s, args));
|
|
}
|
|
|
|
public static void Disconnect()
|
|
{
|
|
if (orderManager.world != null)
|
|
orderManager.world.traitDict.PrintReport();
|
|
|
|
orderManager.Dispose();
|
|
CloseServer();
|
|
JoinLocal();
|
|
}
|
|
|
|
public static void CloseServer()
|
|
{
|
|
if (server != null)
|
|
server.Shutdown();
|
|
}
|
|
|
|
public static T CreateObject<T>(string name)
|
|
{
|
|
return modData.ObjectCreator.CreateObject<T>(name);
|
|
}
|
|
|
|
public static void CreateServer(ServerSettings settings)
|
|
{
|
|
server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData);
|
|
}
|
|
|
|
public static int CreateLocalServer(string map)
|
|
{
|
|
var settings = new ServerSettings()
|
|
{
|
|
Name = "Skirmish Game",
|
|
Map = map,
|
|
AdvertiseOnline = false,
|
|
AllowPortForward = false
|
|
};
|
|
|
|
server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), settings, modData);
|
|
|
|
return server.Port;
|
|
}
|
|
|
|
public static bool IsCurrentWorld(World world)
|
|
{
|
|
return orderManager != null && orderManager.world == world;
|
|
}
|
|
}
|
|
}
|