This website requires JavaScript.
Explore
Help
Register
Sign In
epic
/
OpenRA
Watch
1
Star
0
Fork
0
You've already forked OpenRA
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
2f6971134161955dae2ffcc22204f2d42dd3c1b8
OpenRA
/
OpenRA.Mods.Common
/
Warheads
History
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
..
CreateEffectWarhead.cs
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-16 00:07:06 +02:00
CreateResourceWarhead.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
DamageWarhead.cs
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
DestroyResourceWarhead.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
GrantUpgradeWarhead.cs
Enabled multiple timed upgrades from single source.
2015-10-09 22:41:23 +02:00
HealthPercentageDamageWarhead.cs
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
LeaveSmudgeWarhead.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
SpreadDamageWarhead.cs
SpreadDamageWarhead.Range loading
2015-10-02 13:42:26 -05:00
Warhead.cs
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00