Files
OpenRA/OpenRA.Mods.Common/EditorBrushes/EditorCopyPasteBrush.cs
2022-01-09 18:58:37 +01:00

287 lines
7.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Widgets
{
[Flags]
public enum MapCopyFilters
{
None = 0,
Terrain = 1,
Resources = 2,
Actors = 4,
All = Terrain | Resources | Actors
}
public sealed class EditorCopyPasteBrush : IEditorBrush
{
enum State { SelectFirst, SelectSecond, Paste }
readonly WorldRenderer worldRenderer;
readonly EditorViewportControllerWidget editorWidget;
readonly EditorSelectionLayer selectionLayer;
readonly EditorActorLayer editorLayer;
readonly Func<MapCopyFilters> getCopyFilters;
readonly EditorActionManager editorActionManager;
State state;
CPos start;
CPos end;
public EditorCopyPasteBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr, Func<MapCopyFilters> getCopyFilters)
{
this.editorWidget = editorWidget;
worldRenderer = wr;
editorActionManager = wr.World.WorldActor.Trait<EditorActionManager>();
selectionLayer = wr.World.WorldActor.Trait<EditorSelectionLayer>();
editorLayer = wr.World.WorldActor.Trait<EditorActorLayer>();
this.getCopyFilters = getCopyFilters;
}
public bool HandleMouseInput(MouseInput mi)
{
// Exclusively uses left and right mouse buttons, but nothing else
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
if (mi.Button == MouseButton.Left && (mi.Event == MouseInputEvent.Up || mi.Event == MouseInputEvent.Down))
{
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
switch (state)
{
case State.SelectFirst:
if (mi.Event != MouseInputEvent.Down)
break;
start = cell;
selectionLayer.SetCopyRegion(start, end);
state = State.SelectSecond;
break;
case State.SelectSecond:
if (mi.Event != MouseInputEvent.Up)
break;
end = cell;
selectionLayer.SetCopyRegion(start, end);
state = State.Paste;
break;
case State.Paste:
{
if (mi.Event != MouseInputEvent.Down)
break;
var gridType = worldRenderer.World.Map.Grid.Type;
var source = CellRegion.BoundingRegion(gridType, new[] { start, end });
Copy(source, cell - end);
break;
}
}
return true;
}
return false;
}
void Copy(CellRegion source, CVec offset)
{
var gridType = worldRenderer.World.Map.Grid.Type;
var mapTiles = worldRenderer.World.Map.Tiles;
var mapHeight = worldRenderer.World.Map.Height;
var mapResources = worldRenderer.World.Map.Resources;
var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset);
var previews = new Dictionary<string, ActorReference>();
var tiles = new Dictionary<CPos, (TerrainTile, ResourceTile, byte)>();
var copyFilters = getCopyFilters();
foreach (var cell in source)
{
if (!mapTiles.Contains(cell) || !mapTiles.Contains(cell + offset))
continue;
tiles.Add(cell + offset, (mapTiles[cell], mapResources[cell], mapHeight[cell]));
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
foreach (var preview in editorLayer.PreviewsAt(cell))
{
if (previews.ContainsKey(preview.ID))
continue;
var copy = preview.Export();
var locationInit = copy.GetOrDefault<LocationInit>();
if (locationInit != null)
{
copy.RemoveAll<LocationInit>();
copy.Add(new LocationInit(locationInit.Value + offset));
}
previews.Add(preview.ID, copy);
}
}
}
var action = new CopyPasteEditorAction(copyFilters, worldRenderer.World.Map, tiles, previews, editorLayer, dest);
editorActionManager.Add(action);
}
public void Tick()
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
if (state == State.Paste)
{
selectionLayer.SetPasteRegion(cell + (start - end), cell);
return;
}
if (state == State.SelectFirst)
start = end = cell;
else if (state == State.SelectSecond)
end = cell;
selectionLayer.SetCopyRegion(start, end);
}
public void Dispose()
{
selectionLayer.Clear();
}
}
class CopyPasteEditorAction : IEditorAction
{
public string Text { get; private set; }
readonly MapCopyFilters copyFilters;
readonly Dictionary<CPos, (TerrainTile Tile, ResourceTile Resource, byte Height)> tiles;
readonly Dictionary<string, ActorReference> previews;
readonly EditorActorLayer editorLayer;
readonly CellRegion dest;
readonly CellLayer<TerrainTile> mapTiles;
readonly CellLayer<byte> mapHeight;
readonly CellLayer<ResourceTile> mapResources;
readonly Queue<UndoCopyPaste> undoCopyPastes = new Queue<UndoCopyPaste>();
readonly Queue<EditorActorPreview> removedActors = new Queue<EditorActorPreview>();
readonly Queue<EditorActorPreview> addedActorPreviews = new Queue<EditorActorPreview>();
public CopyPasteEditorAction(MapCopyFilters copyFilters, Map map,
Dictionary<CPos, (TerrainTile, ResourceTile, byte)> tiles, Dictionary<string, ActorReference> previews,
EditorActorLayer editorLayer, CellRegion dest)
{
this.copyFilters = copyFilters;
this.tiles = tiles;
this.previews = previews;
this.editorLayer = editorLayer;
this.dest = dest;
mapTiles = map.Tiles;
mapHeight = map.Height;
mapResources = map.Resources;
Text = $"Copied {tiles.Count} tiles";
}
public void Execute()
{
Do();
}
public void Do()
{
foreach (var kv in tiles)
{
undoCopyPastes.Enqueue(new UndoCopyPaste(kv.Key, mapTiles[kv.Key], mapResources[kv.Key], mapHeight[kv.Key]));
if (copyFilters.HasFlag(MapCopyFilters.Terrain))
mapTiles[kv.Key] = kv.Value.Tile;
if (copyFilters.HasFlag(MapCopyFilters.Resources))
mapResources[kv.Key] = kv.Value.Resource;
mapHeight[kv.Key] = kv.Value.Height;
}
if (copyFilters.HasFlag(MapCopyFilters.Actors))
{
var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList();
foreach (var preview in removeActors)
{
removedActors.Enqueue(preview);
editorLayer.Remove(preview);
}
}
foreach (var kv in previews)
addedActorPreviews.Enqueue(editorLayer.Add(kv.Value));
}
public void Undo()
{
while (undoCopyPastes.Count > 0)
{
var undoCopyPaste = undoCopyPastes.Dequeue();
var cell = undoCopyPaste.Cell;
if (copyFilters.HasFlag(MapCopyFilters.Terrain))
mapTiles[cell] = undoCopyPaste.MapTile;
if (copyFilters.HasFlag(MapCopyFilters.Resources))
mapResources[cell] = undoCopyPaste.ResourceTile;
mapHeight[cell] = undoCopyPaste.Height;
}
while (addedActorPreviews.Count > 0)
editorLayer.Remove(addedActorPreviews.Dequeue());
if (copyFilters.HasFlag(MapCopyFilters.Actors))
while (removedActors.Count > 0)
editorLayer.Add(removedActors.Dequeue());
}
}
class UndoCopyPaste
{
public CPos Cell { get; private set; }
public TerrainTile MapTile { get; private set; }
public ResourceTile ResourceTile { get; private set; }
public byte Height { get; private set; }
public UndoCopyPaste(CPos cell, TerrainTile mapTile, ResourceTile resourceTile, byte height)
{
Cell = cell;
MapTile = mapTile;
ResourceTile = resourceTile;
Height = height;
}
}
}