Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverStatsLogic.cs
2017-12-08 01:29:15 +01:00

320 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum ObserverStatsPanel { Basic, Economy, Production, Combat, Graph }
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsCombatKey", "StatisticsGraphKey")]
public class ObserverStatsLogic : ChromeLogic
{
readonly ContainerWidget basicStatsHeaders;
readonly ContainerWidget economyStatsHeaders;
readonly ContainerWidget productionStatsHeaders;
readonly ContainerWidget combatStatsHeaders;
readonly ContainerWidget earnedThisMinuteGraphHeaders;
readonly ScrollPanelWidget playerStatsPanel;
readonly ScrollItemWidget basicPlayerTemplate;
readonly ScrollItemWidget economyPlayerTemplate;
readonly ScrollItemWidget productionPlayerTemplate;
readonly ScrollItemWidget combatPlayerTemplate;
readonly ContainerWidget earnedThisMinuteGraphTemplate;
readonly ScrollItemWidget teamTemplate;
readonly IEnumerable<Player> players;
readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget,
Action onExit, ObserverStatsPanel activePanel, Dictionary<string, MiniYaml> logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
MiniYaml yaml;
string[] keyNames = Enum.GetNames(typeof(ObserverStatsPanel));
var statsHotkeys = new HotkeyReference[keyNames.Length];
for (var i = 0; i < keyNames.Length; i++)
statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference();
players = world.Players.Where(p => !p.NonCombatant);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
earnedThisMinuteGraphHeaders = widget.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
earnedThisMinuteGraphTemplate = playerStatsPanel.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
var statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
Func<string, ContainerWidget, Action, StatsDropDownOption> createStatsOption = (title, headers, a) =>
{
return new StatsDropDownOption
{
Title = title,
IsSelected = () => headers.Visible,
OnClick = () =>
{
ClearStats();
statsDropDown.GetText = () => title;
a();
}
};
};
var statsDropDownOptions = new StatsDropDownOption[]
{
createStatsOption("Basic", basicStatsHeaders, () => DisplayStats(BasicStats)),
createStatsOption("Economy", economyStatsHeaders, () => DisplayStats(EconomyStats)),
createStatsOption("Production", productionStatsHeaders, () => DisplayStats(ProductionStats)),
createStatsOption("Combat", combatStatsHeaders, () => DisplayStats(CombatStats)),
createStatsOption("Earnings (graph)", earnedThisMinuteGraphHeaders, () => EarnedThisMinuteGraph())
};
Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, statsDropDownOptions, setupItem);
statsDropDownOptions[(int)activePanel].OnClick();
var close = widget.GetOrNull<ButtonWidget>("CLOSE");
if (close != null)
close.OnClick = () =>
{
Ui.CloseWindow();
Ui.Root.RemoveChild(widget);
onExit();
};
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
keyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && !e.IsRepeat)
{
for (var i = 0; i < statsHotkeys.Length; i++)
{
if (statsHotkeys[i].IsActivatedBy(e))
{
statsDropDownOptions[i].OnClick();
return true;
}
}
}
return false;
});
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economyStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
combatStatsHeaders.Visible = false;
earnedThisMinuteGraphHeaders.Visible = false;
}
void EarnedThisMinuteGraph()
{
earnedThisMinuteGraphHeaders.Visible = true;
var template = earnedThisMinuteGraphTemplate.Clone();
var graph = template.Get<LineGraphWidget>("EARNED_THIS_MIN_GRAPH");
graph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.PlayerName,
p.Color.RGB,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).EarnedSamples.Select(s => (float)s)));
playerStatsPanel.AddChild(template);
playerStatsPanel.ScrollToTop();
}
void DisplayStats(Func<Player, ScrollItemWidget> createItem)
{
var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
foreach (var t in teams)
{
var team = t;
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
tt.Get<LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No Team" : "Team " + team.Key;
playerStatsPanel.AddChild(tt);
foreach (var p in team)
{
var player = p;
playerStatsPanel.AddChild(createItem(player));
}
}
}
ScrollItemWidget CombatStats(Player player)
{
combatStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player);
LobbyUtils.AddPlayerFlagAndName(template, player);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null) return template;
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost;
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost;
template.Get<LabelWidget>("UNITS_KILLED").GetText = () => stats.UnitsKilled.ToString();
template.Get<LabelWidget>("UNITS_DEAD").GetText = () => stats.UnitsDead.ToString();
template.Get<LabelWidget>("BUILDINGS_KILLED").GetText = () => stats.BuildingsKilled.ToString();
template.Get<LabelWidget>("BUILDINGS_DEAD").GetText = () => stats.BuildingsDead.ToString();
return template;
}
ScrollItemWidget ProductionStats(Player player)
{
productionStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player);
LobbyUtils.AddPlayerFlagAndName(template, player);
template.Get<ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player;
template.Get<ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget EconomyStats(Player player)
{
economyStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player);
LobbyUtils.AddPlayerFlagAndName(template, player);
var res = player.PlayerActor.Trait<PlayerResources>();
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null) return template;
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.Cash + res.Resources);
template.Get<LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned);
template.Get<LabelWidget>("EARNED_THIS_MIN").GetText = () => "$" + stats.EarnedThisMinute;
template.Get<LabelWidget>("EARNED").GetText = () => "$" + res.Earned;
template.Get<LabelWidget>("SPENT").GetText = () => "$" + res.Spent;
var assets = template.Get<LabelWidget>("ASSETS");
assets.GetText = () => "$" + world.ActorsHavingTrait<Valued>()
.Where(a => a.Owner == player && !a.IsDead)
.Sum(a => a.Info.TraitInfos<ValuedInfo>().First().Cost);
var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.ActorsHavingTrait<Harvester>().Count(a => a.Owner == player && !a.IsDead).ToString();
return template;
}
ScrollItemWidget BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
LobbyUtils.AddPlayerFlagAndName(template, player);
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.Cash + res.Resources);
template.Get<LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned);
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided;
power.GetColor = () => GetPowerColor(powerRes.PowerState);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null) return template;
template.Get<LabelWidget>("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString();
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost;
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost;
template.Get<LabelWidget>("EXPERIENCE").GetText = () => stats.Experience.ToString();
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount);
return template;
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.ActorsHavingTrait<BaseBuilding>().FirstOrDefault(a => !a.IsDead && a.Owner == player);
if (playerBase != null)
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});
}
static string MapControl(double control)
{
return (control * 100).ToString("F1") + "%";
}
string AverageOrdersPerMinute(double orders)
{
return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1");
}
string AverageEarnedPerMinute(double earned)
{
return "$" + (world.WorldTick == 0 ? 0 : earned / (world.WorldTick / 1500.0)).ToString("F2");
}
string KillDeathRatio(int killed, int dead)
{
var kdr = (float)killed / Math.Max(1.0, dead);
return kdr.ToString("F2");
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical) return Color.Red;
if (state == PowerState.Low) return Color.Orange;
return Color.LimeGreen;
}
class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}