65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderGunboatInfo : RenderUnitInfo
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{
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public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
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}
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class RenderGunboat : RenderSimple, INotifyDamageStateChanged
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{
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IFacing facing;
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string lastDir = "left";
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string lastDamage = "";
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public RenderGunboat(Actor self)
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: base(self, () => self.HasTrait<Turreted>() ? self.TraitsImplementing<Turreted>().First().turretFacing : 0)
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{
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facing = self.Trait<IFacing>();
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anim.Play("left");
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var wake = new Animation(anim.Name);
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wake.Play("left-wake");
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Func<WorldRenderer, float2> offset = wr => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
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anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
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}
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public override void Tick(Actor self)
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{
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var dir = (facing.Facing > 128) ? "right" : "left";
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if (dir != lastDir)
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{
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anim.ReplaceAnim(dir+lastDamage);
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anims["wake"].Animation.ReplaceAnim(dir+"-wake");
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lastDir = dir;
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}
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base.Tick(self);
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (e.DamageState >= DamageState.Critical)
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lastDamage = "-critical";
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else if (e.DamageState >= DamageState.Heavy)
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lastDamage = "-damaged";
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else if (e.DamageState < DamageState.Heavy)
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lastDamage = "";
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anim.ReplaceAnim(lastDir+lastDamage);
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}
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}
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}
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