Files
OpenRA/mods/common/lua/map.lua

94 lines
2.8 KiB
Lua

Map = { }
Map.GetFacing = function(vec, currentFacing)
return Internal.GetFacing(vec, currentFacing)
end
Map.GetRandomCell = function()
return Internal.GetRandomCell()
end
Map.GetRandomEdgeCell = function()
return Internal.GetRandomEdgeCell()
end
Map.GetNamedActor = function(actorName)
return Internal.GetNamedActor(actorName)
end
Map.FindActorsInCircle = function(location, radius, func)
local actors = Internal.FindActorsInCircle(location.CenterPosition, WRange.FromCells(radius))
return Utils.EnumerableWhere(actors, func)
end
Map.FindActorsInBox = function(topLeft, bottomRight, func)
local actors = Internal.FindActorsInBox(topLeft.CenterPosition, bottomRight.CenterPosition)
return Utils.EnumerableWhere(actors, func)
end
Map.__FilterByTrait = function(a, player, trait)
return Actor.Owner(a) == player and Actor.HasTrait(a, trait)
end
Map.__FilterByTraitAndIdle = function(a, player, trait)
return Map.__FilterByTrait(a, player, trait) and Actor.IsIdle(a)
end
Map.FindUnitsInCircle = function(player, location, radius)
return Map.FindActorsInCircle(location, radius, function(a) return Map.__FilterByTrait(a, player, "Mobile") end)
end
Map.FindUnitsInBox = function(player, topLeft, bottomRight)
return Map.FindActorsInBox(topLeft, bottomRight, function(a) return Map.__FilterByTrait(a, player, "Mobile") end)
end
Map.FindStructuresInCircle = function(player, location, radius)
return Map.FindActorsInCircle(location, radius, function(a) return Map.__FilterByTrait(a, player, "Building") end)
end
Map.FindStructuresInBox = function(player, topLeft, bottomRight)
return Map.FindActorsInBox(topLeft, bottomRight, function(a) return Map.__FilterByTrait(a, player, "Building") end)
end
Map.FindIdleUnitsInCircle = function(player, location, radius)
return Map.FindActorsInCircle(location, radius, function(a) return Map.__FilterByTraitAndIdle(a, player, "Mobile") end)
end
Map.FindIdleUnitsInBox = function(player, topLeft, bottomRight)
return Map.FindActorsInBox(topLeft, bottomRight, function(a) return Map.__FilterByTraitAndIdle(a, player, "Mobile") end)
end
CPos.New = function(x, y)
return OpenRA.New("CPos", { { x, "Int32" }, { y, "Int32" } })
end
WPos.New = function(x, y, z)
if z == nil then
z = 0
end
return OpenRA.New("WPos", { { x, "Int32" }, { y, "Int32" }, { z, "Int32" } })
end
WPos.FromCPos = function(location)
return WPos.New(location.X * 1024, location.Y * 1024, 0)
end
CVec.New = function(x, y)
return OpenRA.New("CVec", { { x, "Int32" }, { y, "Int32" } })
end
WVec.New = function(x, y, z)
if z == nil then
z = 0
end
return OpenRA.New("WVec", { { x, "Int32" }, { y, "Int32" }, { z, "Int32" } })
end
WRange.New = function(r)
return OpenRA.New("WRange", { { r, "Int32" } })
end
WRange.FromCells = function(cells)
return WRange.New(cells * 1024)
end