Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2fe75b322d5ecce4c187bd30fbcaf6a095ee0add
OpenRA/OpenRA.Game/Network
History
Matthias Mailänder 2fe75b322d Merge pull request #2879 from bidifx/chat
closes #2874: improved ingame chat
2013-03-30 00:40:47 -07:00
..
Connection.cs
merge cnc and ra lobby, fixes #1267, #1224, #106, others
2011-11-06 17:01:00 +13:00
FrameData.cs
fix indents everywhere
2011-10-18 15:10:17 +13:00
GameServer.cs
make the whole version mismatch mechanic user-configurable
2013-03-27 12:19:22 +01:00
Handshake.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Order.cs
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
OrderIO.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
OrderManager.cs
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
Replay.cs
fix formatting
2011-10-19 19:54:05 +13:00
ReplayConnection.cs
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
ReplayRecorderConnection.cs
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
ServerList.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Session.cs
Merge pull request #2879 from bidifx/chat
2013-03-30 00:40:47 -07:00
SyncReport.cs
add the total number of values extracted from RNG to sync report
2013-03-01 10:48:28 +01:00
UnitOrders.cs
fixed typo
2013-03-28 23:57:46 +01:00
Powered by Gitea Version: 1.25.1 Page: 429ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API