173 lines
5.2 KiB
C#
173 lines
5.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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class Minimap
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{
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public static Bitmap TerrainBitmap(Map map)
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{
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var tileset = Rules.TileSets[map.Tileset];
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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Bitmap terrain = new Bitmap(size, size);
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var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
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{
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Bitmap terrain = new Bitmap(terrainBitmap);
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var tileset = Rules.TileSets[map.Tileset];
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var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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if (map.MapResources[mapX, mapY].type == 0)
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continue;
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var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources[mapX, mapY].type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res == null)
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continue;
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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public static Bitmap CustomTerrainBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var custom = map.CustomTerrain[mapX,mapY];
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if (custom == null)
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continue;
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*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb();
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ActorsBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
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{
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach( var cell in t.Trait.RadarSignatureCells(t.Actor))
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*(c + ((cell.Y - world.Map.TopLeft.Y)* bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ShroudBitmap(World world)
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{
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var map = world.Map;
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var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
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Bitmap bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var shroud = Color.Black.ToArgb();
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var fog = Color.FromArgb(128, Color.Black).ToArgb();
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap RenderMapPreview(Map map)
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{
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Bitmap terrain = TerrainBitmap(map);
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return AddStaticResources(map, terrain);
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}
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}
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}
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