Files
OpenRA/OpenRA.Mods.RA/Render/WithMuzzleFlash.cs

56 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class WithMuzzleFlashInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
}
class WithMuzzleFlash : INotifyAttack
{
List<Animation> muzzleFlashes = new List<Animation>();
bool isShowing;
public WithMuzzleFlash(Actor self)
{
var attack = self.Trait<AttackBase>();
var render = self.Trait<RenderSimple>();
var facing = self.Trait<IFacing>();
foreach (var t in attack.Turrets)
{
var turret = t;
var muzzleFlash = new Animation(render.GetImage(self), () => self.Trait<IFacing>().Facing);
muzzleFlash.Play("muzzle");
render.anims.Add("muzzle{0}".F(muzzleFlashes.Count), new RenderSimple.AnimationWithOffset(
muzzleFlash,
() => Combat.GetTurretPosition(self, facing, turret),
() => !isShowing));
muzzleFlashes.Add(muzzleFlash);
}
}
public void Attacking(Actor self, Target target)
{
isShowing = true;
foreach( var mf in muzzleFlashes )
mf.PlayThen("muzzle", () => isShowing = false);
}
}
}