Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
30acee38c93a5d3da224a5ea8716ad45b5ca2ea0
OpenRA/OpenRA.Mods.Common/AI
History
Arular101 30acee38c9 Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:32:34 +01:00
..
States
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
AttackOrFleeFuzzy.cs
Make sure AttackOrFlee returns Attack when it makes sense
2017-12-28 11:00:18 +00:00
BaseBuilder.cs
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
DummyAI.cs
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
HackyAI.cs
AI will now defend MCV as if it was a harvester or a building.
2018-01-04 22:11:43 +01:00
Squad.cs
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
StateMachine.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
SupportPowerDecision.cs
Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:32:34 +01:00
Powered by Gitea Version: 1.25.1 Page: 123ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API