Files
OpenRA/OpenRA.Mods.RA/Disguise.cs

142 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Overrides the default ToolTip when this actor is disguised (aids in deceiving enemy players).")]
class DisguiseToolTipInfo : TooltipInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new DisguiseToolTip(init.self, this); }
}
class DisguiseToolTip : IToolTip
{
Actor self;
TooltipInfo info;
Disguise disguise;
public DisguiseToolTip(Actor self, TooltipInfo info)
{
this.self = self;
this.info = info;
disguise = self.Trait<Disguise>();
}
public ITooltipInfo TooltipInfo
{
get
{
return disguise.Disguised ? disguise.AsTooltipInfo : info;
}
}
public Player Owner
{
get
{
if (disguise.Disguised)
{
if (self.Owner == self.World.LocalPlayer)
return self.Owner;
return disguise.AsPlayer;
}
return self.Owner;
}
}
}
[Desc("Provides access to the disguise command, which makes the actor appear to be another player's actor.")]
class DisguiseInfo : TraitInfo<Disguise> { }
class Disguise : IEffectiveOwner, IIssueOrder, IResolveOrder, IOrderVoice, IRadarColorModifier, INotifyAttack
{
public Player AsPlayer { get; private set; }
public string AsSprite { get; private set; }
public ITooltipInfo AsTooltipInfo { get; private set; }
public bool Disguised { get { return AsPlayer != null; } }
public Player Owner { get { return AsPlayer; } }
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter(new[] { "Disguise" }, "Disguise", 7, "ability", true, true) { ForceAttack = false };
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "Disguise")
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Disguise")
{
var target = order.TargetActor != self && order.TargetActor.IsInWorld ? order.TargetActor : null;
DisguiseAs(self, target);
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Disguise" ? "Attack" : null;
}
public Color RadarColorOverride(Actor self)
{
if (!Disguised || self.Owner.IsAlliedWith(self.World.RenderPlayer))
return self.Owner.Color.RGB;
return AsPlayer.Color.RGB;
}
void DisguiseAs(Actor self, Actor target)
{
var oldEffectiveOwner = AsPlayer;
if (target != null)
{
var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
AsTooltipInfo = tooltip.TooltipInfo;
AsPlayer = tooltip.Owner;
AsSprite = target.Trait<RenderSprites>().GetImage(target);
}
else
{
AsTooltipInfo = null;
AsPlayer = null;
AsSprite = null;
}
foreach (var t in self.TraitsImplementing<INotifyEffectiveOwnerChanged>())
t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(self, null); }
}
[Desc("Allows automatic targeting of disguised actors.")]
class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> { }
class IgnoresDisguise { }
}