Files
OpenRA/OpenRA.Mods.RA/Traits/Chronoshiftable.cs

123 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Can be teleported via Chronoshift power.")]
public class ChronoshiftableInfo : ITraitInfo
{
public readonly bool ExplodeInstead = false;
public readonly string ChronoshiftSound = "chrono2.aud";
public object Create(ActorInitializer init) { return new Chronoshiftable(init, this); }
}
public class Chronoshiftable : ITick, ISync, ISelectionBar
{
readonly ChronoshiftableInfo info;
Actor chronosphere;
bool killCargo;
int duration;
// Return-to-sender logic
[Sync] public CPos Origin;
[Sync] public int ReturnTicks = 0;
public Chronoshiftable(ActorInitializer init, ChronoshiftableInfo info)
{
this.info = info;
if (init.Contains<ChronoshiftReturnInit>())
ReturnTicks = init.Get<ChronoshiftReturnInit, int>();
if (init.Contains<ChronoshiftOriginInit>())
Origin = init.Get<ChronoshiftOriginInit, CPos>();
}
public void Tick(Actor self)
{
if (ReturnTicks <= 0)
return;
// Return to original location
if (--ReturnTicks == 0)
{
self.CancelActivity();
self.QueueActivity(new Teleport(chronosphere, Origin, null, killCargo, true, info.ChronoshiftSound));
}
}
// Can't be used in synced code, except with ignoreVis.
public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation)
{
// TODO: Allow enemy units to be chronoshifted into bad terrain to kill them
return self.HasTrait<IPositionable>() && self.Trait<IPositionable>().CanEnterCell(targetLocation);
}
public virtual bool Teleport(Actor self, CPos targetLocation, int duration, bool killCargo, Actor chronosphere)
{
// some things appear chronoshiftable, but instead they just die.
if (info.ExplodeInstead)
{
self.World.AddFrameEndTask(w =>
{
// damage is inflicted by the chronosphere
if (!self.Destroyed)
self.InflictDamage(chronosphere, int.MaxValue, null);
});
return true;
}
/// Set up return-to-sender info
Origin = self.Location;
ReturnTicks = duration;
this.duration = duration;
this.chronosphere = chronosphere;
this.killCargo = killCargo;
// Set up the teleport
self.CancelActivity();
self.QueueActivity(new Teleport(chronosphere, targetLocation, null, killCargo, true, info.ChronoshiftSound));
return true;
}
// Show the remaining time as a bar
public float GetValue()
{
if (ReturnTicks == 0) // otherwise an empty bar is rendered all the time
return 0f;
return (float)ReturnTicks / duration;
}
public Color GetColor() { return Color.White; }
}
public class ChronoshiftReturnInit : IActorInit<int>
{
[FieldFromYamlKey] readonly int value = 0;
public ChronoshiftReturnInit() { }
public ChronoshiftReturnInit(int init) { value = init; }
public int Value(World world) { return value; }
}
public class ChronoshiftOriginInit : IActorInit<CPos>
{
[FieldFromYamlKey] readonly CPos value;
public ChronoshiftOriginInit(CPos init) { value = init; }
public CPos Value(World world) { return value; }
}
}