Files
OpenRA/OpenRA.Mods.Common/Lint/CheckAngle.cs
2023-05-19 17:25:03 +02:00

77 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Projectiles;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
class CheckAngle : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
void Run(Action<string> emitError, Ruleset rules)
{
foreach (var weaponInfo in rules.Weapons)
{
if (weaponInfo.Value.Projectile is MissileInfo missile)
{
var minAngle = missile.MinimumLaunchAngle.Angle;
var maxAngle = missile.MaximumLaunchAngle.Angle;
// If both angles are identical, we only need to test one of them.
var testMaxAngle = minAngle != maxAngle;
CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
}
if (weaponInfo.Value.Projectile is BulletInfo bullet)
{
var minAngle = bullet.LaunchAngle[0].Angle;
var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle;
// If both angles are identical, we only need to test one of them.
var testMaxAngle = minAngle != maxAngle;
CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
}
}
}
static bool InvalidAngle(int value)
{
return value > 255 && value < 769;
}
static void CheckLaunchAngles(string weaponInfo, int minAngle, bool testMaxAngle, int maxAngle, Action<string> emitError)
{
if (InvalidAngle(minAngle))
emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed (-)255!");
if (testMaxAngle && InvalidAngle(maxAngle))
emitError($"Weapon `{weaponInfo}`: Projectile maximum LaunchAngle must not exceed (-)255!");
if ((minAngle < 256) && (maxAngle < 256) && (minAngle > maxAngle))
emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!");
if ((minAngle > 768) && (maxAngle > 768) && (minAngle > maxAngle))
emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!");
if ((minAngle < 256) && (maxAngle > 768))
emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!");
}
}
}