Files
OpenRA/OpenRA.Mods.Common/Lint/CheckPalettes.cs
2023-05-19 17:25:03 +02:00

178 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckPalettes : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
void Run(Action<string> emitError, Ruleset rules)
{
var palettes = new List<string>();
var playerPalettes = new List<string>();
GetPalettes(rules, palettes, playerPalettes, emitError);
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
var fields = Utility.GetFields(traitInfo.GetType());
foreach (var field in fields)
{
var paletteReference = Utility.GetCustomAttributes<PaletteReferenceAttribute>(field, true).FirstOrDefault();
if (paletteReference == null)
continue;
var isPlayerPalette = false;
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var references = LintExts.GetFieldValues(traitInfo, field);
foreach (var reference in references)
{
if (string.IsNullOrEmpty(reference))
continue;
if (isPlayerPalette)
{
if (!playerPalettes.Contains(reference))
emitError($"Undefined player palette reference {reference} detected at {traitInfo} for {actorInfo.Key}");
}
else
{
if (!palettes.Contains(reference))
emitError($"Undefined palette reference {reference} detected at {traitInfo} for {actorInfo.Key}");
}
}
}
}
}
foreach (var weaponInfo in rules.Weapons)
{
var projectileInfo = weaponInfo.Value.Projectile;
if (projectileInfo == null)
continue;
var fields = Utility.GetFields(projectileInfo.GetType());
foreach (var field in fields)
{
var paletteReference = Utility.GetCustomAttributes<PaletteReferenceAttribute>(field, true).FirstOrDefault();
if (paletteReference == null)
continue;
var isPlayerPalette = false;
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var references = LintExts.GetFieldValues(projectileInfo, field);
foreach (var reference in references)
{
if (string.IsNullOrEmpty(reference))
continue;
if (isPlayerPalette)
{
if (!playerPalettes.Contains(reference))
emitError($"Undefined player palette reference {reference} detected at weapon {weaponInfo.Key}.");
}
else
{
if (!palettes.Contains(reference))
emitError($"Undefined palette reference {reference} detected at weapon {weaponInfo.Key}.");
}
}
}
}
}
void GetPalettes(Ruleset rules, List<string> palettes, List<string> playerPalettes, Action<string> emitError)
{
// Palettes are only defined on the world actor
var worldActorInfo = rules.Actors[SystemActors.World];
var tilesetPalettes = new List<(string Tileset, string PaletteName)>();
foreach (var traitInfo in worldActorInfo.TraitInfos<TraitInfo>())
{
var fields = Utility.GetFields(traitInfo.GetType());
foreach (var field in fields)
{
var paletteDefinition = Utility.GetCustomAttributes<PaletteDefinitionAttribute>(field, true).FirstOrDefault();
if (paletteDefinition == null)
continue;
var values = LintExts.GetFieldValues(traitInfo, field);
foreach (var value in values)
{
if (paletteDefinition.IsPlayerPalette)
{
if (playerPalettes.Contains(value))
emitError($"Duplicate player palette definition for palette name {value}");
playerPalettes.Add(value);
}
else
{
// Tileset-specific palettes can share a name, so check combinations.
// NOTE: This does not check PaletteFromGimpOrJascFile!
if (traitInfo is ITilesetSpecificPaletteInfo tilesetSpecificPaletteInfo && tilesetSpecificPaletteInfo.Tileset != null)
{
var tilesetPalette = (tilesetSpecificPaletteInfo.Tileset, value);
if (tilesetPalettes.Contains(tilesetPalette))
emitError($"Duplicate palette definition for palette name {value}");
else
{
tilesetPalettes.Add(tilesetPalette);
// Only add the basic palette name once.
if (!palettes.Contains(value))
palettes.Add(value);
}
}
else
{
if (palettes.Contains(value))
emitError($"Duplicate palette definition for palette name {value}");
palettes.Add(value);
}
}
}
}
}
}
}
}