202 lines
5.8 KiB
C#
202 lines
5.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class EditorActorPreview
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{
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public readonly string DescriptiveName;
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public readonly ActorInfo Info;
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public readonly WPos CenterPosition;
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public readonly IReadOnlyDictionary<CPos, SubCell> Footprint;
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public readonly Rectangle Bounds;
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public readonly SelectionBoxRenderable SelectionBox;
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public string Tooltip
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{
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get
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{
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return (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + Owner.Name + " (" + Owner.Faction + ")"
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+ "\nID: " + ID + "\nType: " + Info.Name;
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}
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}
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public string ID { get; set; }
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public PlayerReference Owner { get; set; }
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public SubCell SubCell { get; private set; }
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public bool Selected { get; set; }
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readonly ActorReference actor;
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readonly WorldRenderer worldRenderer;
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readonly TooltipInfoBase tooltip;
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IActorPreview[] previews;
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public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference actor, PlayerReference owner)
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{
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ID = id;
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this.actor = actor;
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Owner = owner;
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this.worldRenderer = worldRenderer;
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if (!actor.InitDict.Contains<FactionInit>())
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actor.InitDict.Add(new FactionInit(owner.Faction));
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if (!actor.InitDict.Contains<OwnerInit>())
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actor.InitDict.Add(new OwnerInit(owner.Name));
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var world = worldRenderer.World;
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if (!world.Map.Rules.Actors.TryGetValue(actor.Type.ToLowerInvariant(), out Info))
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throw new InvalidDataException("Actor {0} of unknown type {1}".F(id, actor.Type.ToLowerInvariant()));
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CenterPosition = PreviewPosition(world, actor.InitDict);
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var location = actor.InitDict.Get<LocationInit>().Value(worldRenderer.World);
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var ios = Info.TraitInfoOrDefault<IOccupySpaceInfo>();
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var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
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var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
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if (ios != null)
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Footprint = ios.OccupiedCells(Info, location, subCell);
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else
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{
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var footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
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}
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tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
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?? Info.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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DescriptiveName = tooltip != null ? tooltip.Name : Info.Name;
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GeneratePreviews();
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// Bounds are fixed from the initial render.
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// If this is a problem, then we may need to fetch the area from somewhere else
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var r = previews.SelectMany(p => p.ScreenBounds(worldRenderer, CenterPosition));
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Bounds = r.Union();
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SelectionBox = new SelectionBoxRenderable(new WPos(CenterPosition.X, CenterPosition.Y, 8192),
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new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height), Color.White);
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}
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public void Tick()
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{
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foreach (var p in previews)
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p.Tick();
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}
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public IEnumerable<IRenderable> Render()
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{
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var items = previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
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if (Selected)
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{
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var highlight = worldRenderer.Palette("highlight");
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var overlay = items.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(highlight));
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return items.Concat(overlay).Append(SelectionBox);
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}
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return items;
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}
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public void ReplaceInit<T>(T init)
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{
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var original = actor.InitDict.GetOrDefault<T>();
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if (original != null)
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actor.InitDict.Remove(original);
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actor.InitDict.Add(init);
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GeneratePreviews();
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}
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public void RemoveInit<T>()
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{
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var original = actor.InitDict.GetOrDefault<T>();
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if (original != null)
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actor.InitDict.Remove(original);
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GeneratePreviews();
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}
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public T Init<T>()
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{
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return actor.InitDict.GetOrDefault<T>();
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}
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public MiniYaml Save()
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{
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Func<object, bool> saveInit = init =>
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{
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var factionInit = init as FactionInit;
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if (factionInit != null && factionInit.Faction == Owner.Faction)
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return false;
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// TODO: Other default values will need to be filtered
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// here after we have built a properties panel
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return true;
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};
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return actor.Save(saveInit);
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}
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WPos PreviewPosition(World world, TypeDictionary init)
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{
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if (init.Contains<CenterPositionInit>())
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return init.Get<CenterPositionInit>().Value(world);
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if (init.Contains<LocationInit>())
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{
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var cell = init.Get<LocationInit>().Value(world);
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var offset = WVec.Zero;
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var subCellInit = actor.InitDict.GetOrDefault<SubCellInit>();
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var subCell = subCellInit != null ? subCellInit.Value(worldRenderer.World) : SubCell.Any;
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var buildingInfo = Info.TraitInfoOrDefault<BuildingInfo>();
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if (buildingInfo != null)
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offset = buildingInfo.CenterOffset(world);
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return world.Map.CenterOfSubCell(cell, subCell) + offset;
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}
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else
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throw new InvalidDataException("Actor {0} must define Location or CenterPosition".F(ID));
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}
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void GeneratePreviews()
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{
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var init = new ActorPreviewInitializer(Info, worldRenderer, actor.InitDict);
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previews = Info.TraitInfos<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(init))
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.ToArray();
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}
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public ActorReference Export()
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{
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return new ActorReference(actor.Type, actor.Save().ToDictionary());
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}
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public override string ToString()
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{
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return "{0} {1}".F(Info.Name, ID);
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}
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}
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}
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