Files
OpenRA/OpenRa.Game/Traits/Crate.cs

83 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Effects;
using OpenRa.Traits;
using IjwFramework.Types;
/*
* Crates left to implement:
Cloak=0,STEALTH2 ; enable cloaking on nearby objects
Darkness=1,EMPULSE ; cloak entire radar map
Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
HealBase=1,INVUN ; all buildings to full strength
ICBM=1,MISSILE2 ; nuke missile one time shot
Napalm=5,NONE,600 ; fire explosion baddie (damage)
ParaBomb=3,PARABOX ; para-bomb raid one time shot
Reveal=1,EARTH ; reveal entire radar map
Sonar=3,SONARBOX ; one time sonar pulse
Squad=20,NONE ; squad of random infantry
Unit=20,NONE ; vehicle
Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
TimeQuake=3,TQUAKE ; time quake
*/
namespace OpenRa.Traits
{
class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public readonly int Lifetime = 5; // Seconds
public object Create(Actor self) { return new Crate(self); }
}
class Crate : ICrushable, IOccupySpace, ITick
{
readonly Actor self;
int ticks;
public Crate(Actor self)
{
this.self = self;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
if (self.World.IsWater(self.Location))
self.traits.Get<RenderSimple>().anim.PlayRepeating("water");
}
public void OnCrush(Actor crusher)
{
var shares = self.traits.WithInterface<ICrateAction>().Select(a => Pair.New(a, a.SelectionShares));
var totalShares = shares.Sum(a => a.Second);
var n = self.World.SharedRandom.Next(totalShares);
self.World.AddFrameEndTask(w => w.Remove(self));
foreach (var s in shares)
if (n < s.Second)
{
s.First.Activate(crusher);
return;
}
else
n -= s.Second;
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return true;
}
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
return true;
}
public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
public void Tick(Actor self)
{
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
{
self.World.AddFrameEndTask(w => w.Remove(self));
}
}
}
}