95 lines
2.9 KiB
Makefile
95 lines
2.9 KiB
Makefile
CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS =fileformats gl game ra cnc aftermath server seqed
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COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
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fileformats_SRCS = $(shell find OpenRa.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRa.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS)
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gl_SRCS = $(shell find OpenRa.Gl/ -iname '*.cs')
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gl_TARGET = OpenRa.Gl.dll
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gl_KIND = library
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gl_DEPS = $(fileformats_TARGET) $(game_TARGET) \
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thirdparty/Tao/Tao.Glfw.dll
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gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao.Externals.dll \
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$(gl_DEPS) $(game_TARGET)
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game_SRCS = $(shell find OpenRa.Game/ -iname '*.cs')
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game_TARGET = OpenRa.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao.Externals.dll thirdparty/ISE.FreeType.dll
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game_FLAGS = -win32icon:OpenRa.Game/OpenRa.ico
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ra_SRCS = $(shell find OpenRa.Mods.RA/ -iname '*.cs')
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ra_TARGET = mods/ra/OpenRa.Mods.RA.dll
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ra_KIND = library
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ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
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cnc_SRCS = $(shell find OpenRa.Mods.Cnc/ -iname '*.cs')
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cnc_TARGET = mods/cnc/OpenRa.Mods.Cnc.dll
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cnc_KIND = library
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cnc_DEPS = $(fileformats_TARGET) $(game_TARGET)
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cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
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aftermath_SRCS = $(shell find OpenRa.Mods.Aftermath/ -iname '*.cs')
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aftermath_TARGET = mods/aftermath/OpenRa.Mods.Aftermath.dll
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aftermath_KIND = library
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aftermath_DEPS = $(fileformats_TARGET) $(game_TARGET)
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aftermath_LIBS = $(COMMON_LIBS) $(aftermath_DEPS)
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server_SRCS = $(shell find OpenRA.Server/ -iname '*.cs')
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server_TARGET = OpenRA.Server.exe
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server_KIND = winexe
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server_DEPS = $(fileformats_TARGET)
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server_LIBS = $(COMMON_LIBS) $(server_DEPS)
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seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET = SequenceEditor.exe
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seqed_KIND = winexe
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seqed_DEPS = $(fileformats_TARGET)
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seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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# -platform:x86
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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-define:"$(DEFINE)" \
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-t:"$$($(1)_KIND)" \
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$$($(1)_SRCS)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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.SUFFIXES:
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.PHONY: clean all default mods server seqed
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb
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mods: $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET)
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server: $(server_TARGET)
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seqed: $(seqed_TARGET)
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all: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET) $(server_TARGET) $(seqed_TARGET)
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dist-osx:
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packaging/osx/package.sh
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.DEFAULT: all
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