Files
OpenRA/OpenRA.Mods.Common/EditorBrushes/EditorTileBrush.cs
Matthias Mailänder 31d1f0bcf9 fix error CS0172
2015-05-21 20:43:45 +02:00

152 lines
4.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class EditorTileBrush : IEditorBrush
{
public readonly ushort Template;
readonly WorldRenderer worldRenderer;
readonly World world;
readonly EditorViewportControllerWidget editorWidget;
readonly TerrainTemplatePreviewWidget preview;
readonly Rectangle bounds;
bool painting;
public EditorTileBrush(EditorViewportControllerWidget editorWidget, ushort template, WorldRenderer wr)
{
this.editorWidget = editorWidget;
Template = template;
worldRenderer = wr;
world = wr.World;
preview = editorWidget.Get<TerrainTemplatePreviewWidget>("DRAG_TILE_PREVIEW");
preview.GetScale = () => worldRenderer.Viewport.Zoom;
preview.IsVisible = () => editorWidget.CurrentBrush == this;
preview.Template = world.TileSet.Templates.First(t => t.Value.Id == template).Value;
bounds = worldRenderer.Theater.TemplateBounds(preview.Template, Game.ModData.Manifest.TileSize, world.Map.TileShape);
// The preview widget may be rendered by the higher-level code before it is ticked.
// Force a manual tick to ensure the bounds are set correctly for this first draw.
Tick();
}
public bool HandleMouseInput(MouseInput mi)
{
// Exclusively uses left and right mouse buttons, but nothing else
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
return false;
if (mi.Button == MouseButton.Right)
{
editorWidget.ClearBrush();
return true;
}
if (mi.Button == MouseButton.Left)
{
if (mi.Event == MouseInputEvent.Down)
painting = true;
else if (mi.Event == MouseInputEvent.Up)
painting = false;
}
if (!painting)
return true;
var map = world.Map;
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
if (mi.Event != MouseInputEvent.Down && mi.Event != MouseInputEvent.Move)
return true;
var rules = map.Rules;
var tileset = rules.TileSets[map.Tileset];
var template = tileset.Templates[Template];
var baseHeight = map.Contains(cell) ? map.MapHeight.Value[cell] : (byte)0;
if (mi.Event == MouseInputEvent.Move && PlacementOverlapsSameTemplate(template, cell))
return true;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++, i++)
{
if (template.Contains(i) && template[i] != null)
{
var index = template.PickAny ? (byte)Game.CosmeticRandom.Next(0, template.TilesCount) : (byte)i;
var c = cell + new CVec(x, y);
if (!map.Contains(c))
continue;
map.MapTiles.Value[c] = new TerrainTile(Template, index);
map.MapHeight.Value[c] = (byte)(baseHeight + template[index].Height).Clamp(0, world.TileSet.MaxGroundHeight);
}
}
}
return true;
}
bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell)
{
var map = world.Map;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++, i++)
{
if (template.Contains(i) && template[i] != null)
{
var c = cell + new CVec(x, y);
if (map.Contains(c) && map.MapTiles.Value[c].Type == template.Id)
return true;
}
}
}
return false;
}
public void Tick()
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
var offset = WVec.Zero;
var location = world.Map.CenterOfCell(cell) + offset;
var cellScreenPosition = worldRenderer.ScreenPxPosition(location);
var cellScreenPixel = worldRenderer.Viewport.WorldToViewPx(cellScreenPosition);
var zoom = worldRenderer.Viewport.Zoom;
preview.Bounds.X = cellScreenPixel.X + (int)(zoom * bounds.X);
preview.Bounds.Y = cellScreenPixel.Y + (int)(zoom * bounds.Y);
preview.Bounds.Width = (int)(zoom * bounds.Width);
preview.Bounds.Height = (int)(zoom * bounds.Height);
}
}
}