170 lines
4.9 KiB
C#
170 lines
4.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Network;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Missions
|
|
{
|
|
class Allies04ScriptInfo : TraitInfo<Allies04Script>, Requires<SpawnMapActorsInfo> { }
|
|
|
|
class Allies04Script : IHasObjectives, IWorldLoaded, ITick
|
|
{
|
|
public event ObjectivesUpdatedEventHandler OnObjectivesUpdated = notify => { };
|
|
|
|
public IEnumerable<Objective> Objectives { get { return objectives.Values; } }
|
|
|
|
Dictionary<int, Objective> objectives = new Dictionary<int, Objective>
|
|
{
|
|
{ InfilitrateID, new Objective(ObjectiveType.Primary, Infiltrate, ObjectiveStatus.InProgress) }
|
|
};
|
|
|
|
const int InfilitrateID = 0;
|
|
const string Infiltrate = "The Soviets are currently developing a new defensive system named the \"Iron Curtain\" at their main research laboratories. Get our Spy into their main research laboratories.";
|
|
|
|
Actor lstEntryPoint;
|
|
Actor lstUnloadPoint;
|
|
Actor lstExitPoint;
|
|
|
|
Actor allies1Spy;
|
|
Actor allies2Spy;
|
|
|
|
Player allies;
|
|
Player allies1;
|
|
Player allies2;
|
|
Player soviets;
|
|
World world;
|
|
|
|
public void Tick(Actor self)
|
|
{
|
|
if (world.FrameNumber == 1)
|
|
{
|
|
InsertSpies();
|
|
}
|
|
PatrolTick();
|
|
}
|
|
|
|
void InsertSpies()
|
|
{
|
|
var lst = world.CreateActor("lst", new TypeDictionary
|
|
{
|
|
new OwnerInit(allies1),
|
|
new LocationInit(lstEntryPoint.Location)
|
|
});
|
|
allies1Spy = world.CreateActor(false, "spy", new TypeDictionary { new OwnerInit(allies1) });
|
|
lst.Trait<Cargo>().Load(lst, allies1Spy);
|
|
if (allies1 != allies2)
|
|
{
|
|
allies2Spy = world.CreateActor(false, "spy", new TypeDictionary { new OwnerInit(allies2) });
|
|
lst.Trait<Cargo>().Load(lst, allies2Spy);
|
|
}
|
|
lst.QueueActivity(new Move.Move(lstUnloadPoint.Location));
|
|
lst.QueueActivity(new Wait(10));
|
|
lst.QueueActivity(new UnloadCargo(true));
|
|
lst.QueueActivity(new Wait(10));
|
|
lst.QueueActivity(new Move.Move(lstExitPoint.Location));
|
|
lst.QueueActivity(new RemoveSelf());
|
|
}
|
|
|
|
static readonly string[] DogPatrol = { "e1", "dog.patrol", "dog.patrol" };
|
|
|
|
IEnumerable<Actor> patrol1;
|
|
CPos[] patrolPoints1;
|
|
int currentPatrolPoint1;
|
|
|
|
void PatrolTick()
|
|
{
|
|
if (patrol1 == null)
|
|
{
|
|
var td = new TypeDictionary { new OwnerInit(soviets), new LocationInit(patrolPoints1.First()) };
|
|
patrol1 = DogPatrol.Select(f => world.CreateActor(f, td)).ToArray();
|
|
}
|
|
var leader = patrol1.First();
|
|
if (!leader.IsDead() && leader.IsIdle && leader.IsInWorld)
|
|
{
|
|
currentPatrolPoint1 = (currentPatrolPoint1 + 1) % patrolPoints1.Count();
|
|
leader.QueueActivity(new AttackMove.AttackMoveActivity(leader, new Move.Move(patrolPoints1[currentPatrolPoint1])));
|
|
leader.QueueActivity(new Wait(50));
|
|
foreach (var follower in patrol1.Skip(1))
|
|
{
|
|
follower.QueueActivity(new Wait(world.SharedRandom.Next(0, 25)));
|
|
follower.QueueActivity(new AttackMove.AttackMoveActivity(follower, new Move.Move(patrolPoints1[currentPatrolPoint1])));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetupSubStances()
|
|
{
|
|
if (Game.IsHost)
|
|
{
|
|
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.HasTrait<TargetableSubmarine>()))
|
|
{
|
|
world.IssueOrder(new Order("SetUnitStance", actor, false)
|
|
{
|
|
TargetLocation = new CPos((int)UnitStance.Defend, 0)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
public void WorldLoaded(World w)
|
|
{
|
|
world = w;
|
|
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
|
|
allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
|
|
if (allies2 == null)
|
|
{
|
|
allies2 = allies1;
|
|
}
|
|
allies = w.Players.Single(p => p.InternalName == "Allies");
|
|
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
|
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
|
lstEntryPoint = actors["LstEntryPoint"];
|
|
lstUnloadPoint = actors["LstUnloadPoint"];
|
|
lstExitPoint = actors["LstExitPoint"];
|
|
patrolPoints1 = new[]
|
|
{
|
|
actors["PatrolPoint11"].Location,
|
|
actors["PatrolPoint12"].Location,
|
|
actors["PatrolPoint13"].Location,
|
|
actors["PatrolPoint14"].Location,
|
|
actors["PatrolPoint15"].Location
|
|
};
|
|
SetupSubStances();
|
|
Game.MoveViewport(lstEntryPoint.Location.ToFloat2());
|
|
PlayMusic();
|
|
Game.ConnectionStateChanged += StopMusic;
|
|
}
|
|
|
|
void PlayMusic()
|
|
{
|
|
if (!Rules.InstalledMusic.Any())
|
|
{
|
|
return;
|
|
}
|
|
var track = Rules.InstalledMusic.Random(Game.CosmeticRandom);
|
|
Sound.PlayMusicThen(track.Value, PlayMusic);
|
|
}
|
|
|
|
void StopMusic(OrderManager orderManager)
|
|
{
|
|
if (!orderManager.GameStarted)
|
|
{
|
|
Sound.StopMusic();
|
|
Game.ConnectionStateChanged -= StopMusic;
|
|
}
|
|
}
|
|
}
|
|
}
|