Files
OpenRA/OpenRA.Mods.D2k/Activities/SwallowActor.cs
RoosterDragon 3275875ae5 Fix CA1851
2023-08-20 20:41:27 +02:00

174 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities
{
enum AttackState { Uninitialized, Burrowed, Attacking }
sealed class SwallowActor : Activity
{
const int NearEnough = 1;
readonly Target target;
readonly Sandworm sandworm;
readonly WeaponInfo weapon;
readonly Armament armament;
readonly AttackSwallow swallow;
readonly IPositionable positionable;
readonly IFacing facing;
int countdown;
CPos burrowLocation;
AttackState stance;
int attackingToken = Actor.InvalidConditionToken;
public SwallowActor(Actor self, in Target target, Armament a, IFacing facing)
{
this.target = target;
this.facing = facing;
armament = a;
weapon = a.Weapon;
sandworm = self.Trait<Sandworm>();
positionable = self.Trait<Mobile>();
swallow = self.Trait<AttackSwallow>();
}
bool AttackTargets(Actor self, IReadOnlyCollection<Actor> targets)
{
var targetLocation = target.Actor.Location;
foreach (var t in targets)
{
var targetClose = t; // loop variable in closure hazard
self.World.AddFrameEndTask(_ =>
{
// Don't use Kill() because we don't want any of its side-effects (husks, etc)
targetClose.Dispose();
// Harvester insurance
if (targetClose.Info.HasTraitInfo<HarvesterInfo>())
{
var insurance = targetClose.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
if (insurance != null)
self.World.AddFrameEndTask(w => insurance.TryActivate());
}
});
}
positionable.SetPosition(self, targetLocation);
var attackPosition = self.CenterPosition;
var affectedPlayers = targets.Select(x => x.Owner).Distinct().ToList();
Game.Sound.Play(SoundType.World, swallow.Info.WormAttackSound, self.CenterPosition);
foreach (var player in affectedPlayers)
self.World.AddFrameEndTask(w => w.Add(new MapNotificationEffect(player, "Speech", swallow.Info.WormAttackNotification, 25, true, attackPosition, Color.Red)));
if (affectedPlayers.Contains(self.World.LocalPlayer))
TextNotificationsManager.AddTransientLine(self.World.LocalPlayer, swallow.Info.WormAttackTextNotification);
var barrel = armament.CheckFire(self, facing, target);
if (barrel == null)
return false;
// armament.CheckFire already calls INotifyAttack.PreparingAttack
foreach (var notify in self.TraitsImplementing<INotifyAttack>())
notify.Attacking(self, target, armament, barrel);
return true;
}
public override bool Tick(Actor self)
{
switch (stance)
{
case AttackState.Uninitialized:
stance = AttackState.Burrowed;
countdown = swallow.Info.AttackDelay;
burrowLocation = self.Location;
if (attackingToken == Actor.InvalidConditionToken)
attackingToken = self.GrantCondition(swallow.Info.AttackingCondition);
break;
case AttackState.Burrowed:
if (--countdown > 0)
return false;
var targetLocation = target.Actor.Location;
// The target has moved too far away
if ((burrowLocation - targetLocation).Length > NearEnough)
{
RevokeCondition(self);
return true;
}
// The target reached solid ground
if (!positionable.CanEnterCell(targetLocation, null, BlockedByActor.None))
{
RevokeCondition(self);
return true;
}
var targets = self.World.ActorMap.GetActorsAt(targetLocation)
.Where(t => !t.Equals(self) && weapon.IsValidAgainst(t, self))
.ToList();
if (targets.Count == 0)
{
RevokeCondition(self);
return true;
}
stance = AttackState.Attacking;
countdown = swallow.Info.ReturnDelay;
sandworm.IsAttacking = true;
AttackTargets(self, targets);
break;
case AttackState.Attacking:
if (--countdown > 0)
return false;
sandworm.IsAttacking = false;
// There is a chance that the worm would just go away after attacking
if (self.World.SharedRandom.Next(100) <= sandworm.WormInfo.ChanceToDisappear)
{
self.CancelActivity();
self.World.AddFrameEndTask(w => self.Dispose());
}
RevokeCondition(self);
return true;
}
return false;
}
void RevokeCondition(Actor self)
{
if (attackingToken != Actor.InvalidConditionToken)
attackingToken = self.RevokeCondition(attackingToken);
}
}
}