174 lines
4.8 KiB
C#
174 lines
4.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Activities
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{
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enum AttackState { Uninitialized, Burrowed, Attacking }
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sealed class SwallowActor : Activity
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{
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const int NearEnough = 1;
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readonly Target target;
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readonly Sandworm sandworm;
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readonly WeaponInfo weapon;
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readonly Armament armament;
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readonly AttackSwallow swallow;
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readonly IPositionable positionable;
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readonly IFacing facing;
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int countdown;
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CPos burrowLocation;
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AttackState stance;
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int attackingToken = Actor.InvalidConditionToken;
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public SwallowActor(Actor self, in Target target, Armament a, IFacing facing)
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{
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this.target = target;
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this.facing = facing;
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armament = a;
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weapon = a.Weapon;
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sandworm = self.Trait<Sandworm>();
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positionable = self.Trait<Mobile>();
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swallow = self.Trait<AttackSwallow>();
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}
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bool AttackTargets(Actor self, IReadOnlyCollection<Actor> targets)
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{
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var targetLocation = target.Actor.Location;
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foreach (var t in targets)
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{
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var targetClose = t; // loop variable in closure hazard
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self.World.AddFrameEndTask(_ =>
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{
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// Don't use Kill() because we don't want any of its side-effects (husks, etc)
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targetClose.Dispose();
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// Harvester insurance
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if (targetClose.Info.HasTraitInfo<HarvesterInfo>())
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{
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var insurance = targetClose.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();
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if (insurance != null)
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self.World.AddFrameEndTask(w => insurance.TryActivate());
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}
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});
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}
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positionable.SetPosition(self, targetLocation);
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var attackPosition = self.CenterPosition;
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var affectedPlayers = targets.Select(x => x.Owner).Distinct().ToList();
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Game.Sound.Play(SoundType.World, swallow.Info.WormAttackSound, self.CenterPosition);
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foreach (var player in affectedPlayers)
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self.World.AddFrameEndTask(w => w.Add(new MapNotificationEffect(player, "Speech", swallow.Info.WormAttackNotification, 25, true, attackPosition, Color.Red)));
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if (affectedPlayers.Contains(self.World.LocalPlayer))
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TextNotificationsManager.AddTransientLine(self.World.LocalPlayer, swallow.Info.WormAttackTextNotification);
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var barrel = armament.CheckFire(self, facing, target);
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if (barrel == null)
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return false;
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// armament.CheckFire already calls INotifyAttack.PreparingAttack
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foreach (var notify in self.TraitsImplementing<INotifyAttack>())
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notify.Attacking(self, target, armament, barrel);
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return true;
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}
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public override bool Tick(Actor self)
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{
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switch (stance)
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{
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case AttackState.Uninitialized:
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stance = AttackState.Burrowed;
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countdown = swallow.Info.AttackDelay;
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burrowLocation = self.Location;
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if (attackingToken == Actor.InvalidConditionToken)
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attackingToken = self.GrantCondition(swallow.Info.AttackingCondition);
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break;
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case AttackState.Burrowed:
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if (--countdown > 0)
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return false;
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var targetLocation = target.Actor.Location;
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// The target has moved too far away
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if ((burrowLocation - targetLocation).Length > NearEnough)
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{
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RevokeCondition(self);
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return true;
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}
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// The target reached solid ground
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if (!positionable.CanEnterCell(targetLocation, null, BlockedByActor.None))
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{
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RevokeCondition(self);
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return true;
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}
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var targets = self.World.ActorMap.GetActorsAt(targetLocation)
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.Where(t => !t.Equals(self) && weapon.IsValidAgainst(t, self))
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.ToList();
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if (targets.Count == 0)
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{
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RevokeCondition(self);
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return true;
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}
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stance = AttackState.Attacking;
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countdown = swallow.Info.ReturnDelay;
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sandworm.IsAttacking = true;
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AttackTargets(self, targets);
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break;
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case AttackState.Attacking:
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if (--countdown > 0)
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return false;
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sandworm.IsAttacking = false;
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// There is a chance that the worm would just go away after attacking
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if (self.World.SharedRandom.Next(100) <= sandworm.WormInfo.ChanceToDisappear)
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{
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self.CancelActivity();
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self.World.AddFrameEndTask(w => self.Dispose());
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}
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RevokeCondition(self);
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return true;
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}
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return false;
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}
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void RevokeCondition(Actor self)
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{
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if (attackingToken != Actor.InvalidConditionToken)
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attackingToken = self.RevokeCondition(attackingToken);
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}
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}
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}
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