Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
32bb632dbc46d0f3d28249b559fe8888ea3a9d5f
OpenRA/OpenRA.Game/Map
History
Paul Chote 34910cd128 Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
..
ActorInitializer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
CellRegion.cs
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
Map.cs
Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
MapCache.cs
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
MapCoordsRegion.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
MapGrid.cs
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Remove MapPreview.Map.
2016-02-06 22:30:50 +00:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Powered by Gitea Version: 1.25.1 Page: 269ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API