Files
OpenRA/OpenRA.Mods.Common/Traits/Player/GameSaveViewportManager.cs
RoosterDragon 330ca92045 Fix RCS1077
2023-11-19 19:28:57 +02:00

67 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
public class GameSaveViewportManagerInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new GameSaveViewportManager(); }
}
public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData
{
WorldRenderer worldRenderer;
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
// HACK: Store the viewport state for the skirmish observer on the first bot's trait
// TODO: This won't make sense for MP saves
var localPlayer = worldRenderer.World.LocalPlayer;
if ((localPlayer != null && localPlayer.PlayerActor != self) ||
(localPlayer == null && self.Owner != Array.Find(self.World.Players, p => p.IsBot)))
return null;
var nodes = new List<MiniYamlNode>()
{
new("Viewport", FieldSaver.FormatValue(worldRenderer.Viewport.CenterPosition))
};
var renderPlayer = worldRenderer.World.RenderPlayer;
if (localPlayer == null && renderPlayer != null)
nodes.Add(new MiniYamlNode("RenderPlayer", FieldSaver.FormatValue(renderPlayer.PlayerActor.ActorID)));
return nodes;
}
void IGameSaveTraitData.ResolveTraitData(Actor self, MiniYaml data)
{
var viewportNode = data.NodeWithKeyOrDefault("Viewport");
if (viewportNode != null)
worldRenderer.Viewport.Center(FieldLoader.GetValue<WPos>("Viewport", viewportNode.Value.Value));
var renderPlayerNode = data.NodeWithKeyOrDefault("RenderPlayer");
if (renderPlayerNode != null)
{
var renderPlayerActorID = FieldLoader.GetValue<uint>("RenderPlayer", renderPlayerNode.Value.Value);
worldRenderer.World.RenderPlayer = worldRenderer.World.GetActorById(renderPlayerActorID).Owner;
}
}
}
}