Files
OpenRA/OpenRA.Mods.RA/Effects/Corpse.cs
2013-02-25 21:11:33 +13:00

44 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
public class Corpse : IEffect
{
readonly Animation anim;
readonly float2 pos;
readonly RenderSimple rs;
readonly Player p;
public Corpse(Actor fromActor, string sequence)
{
p = fromActor.Owner;
rs = fromActor.Trait<RenderSimple>();
anim = new Animation(rs.GetImage(fromActor));
anim.PlayThen(sequence,
() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
pos = fromActor.CenterLocation.ToFloat2();
}
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, rs.Palette(p, wr), (int)pos.Y);
}
}
}