82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using OpenRa.Game.Traits;
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using OpenRa.Game.Orders;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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namespace OpenRa.Game.Traits
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{
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class Chronoshiftable : IOrder, ISpeedModifier, ITick, IChronoshiftable
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{
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// Return-to-sender logic
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int2 chronoshiftOrigin;
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int chronoshiftReturnTicks = 0;
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public Chronoshiftable(Actor self) { }
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public void Tick(Actor self)
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{
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if (chronoshiftReturnTicks <= 0)
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return;
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if (chronoshiftReturnTicks > 0)
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chronoshiftReturnTicks--;
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// Return to original location
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if (chronoshiftReturnTicks == 0)
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{
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self.CancelActivity();
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// Todo: need a new Teleport method that will move to the closest available cell
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self.QueueActivity(new Activities.Teleport(chronoshiftOrigin));
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}
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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return null; // Chronoshift order is issued through Chrome.
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "ChronosphereSelect")
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{
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Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self);
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}
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var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
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if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
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{
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// Cannot chronoshift into unexplored location
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if (!Game.LocalPlayer.Shroud.IsExplored(order.TargetLocation))
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return;
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// Set up return-to-sender info
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chronoshiftOrigin = self.Location;
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chronoshiftReturnTicks = (int)(Rules.General.ChronoDuration * 60 * 25);
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// TODO: Kill cargo if Rules.General.ChronoKillCargo says so
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// Set up the teleport
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Game.controller.CancelInputMode();
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self.CancelActivity();
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self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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Sound.Play("chrono2.aud");
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foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<ChronoshiftPaletteEffect>()))
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a.traits.Get<ChronoshiftPaletteEffect>().DoChronoshift();
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// Play chronosphere active anim
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var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
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if (chronosphere != null)
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chronosphere.traits.Get<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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}
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}
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public float GetSpeedModifier()
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{
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// ARGH! You must not do this, it will desync!
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return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
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}
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}
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}
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