Files
OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
2017-06-24 11:24:17 +01:00

59 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Unit got to face the target")]
public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
{
public readonly int FacingTolerance = 1;
public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
}
public class AttackFrontal : AttackBase
{
readonly AttackFrontalInfo info;
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base(self, info)
{
this.info = info;
}
protected override bool CanAttack(Actor self, Target target)
{
if (!base.CanAttack(self, target))
return false;
var f = facing.Facing;
var pos = self.CenterPosition;
var targetedPosition = GetTargetPosition(pos, target);
var delta = targetedPosition - pos;
var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
if (Math.Abs(facingToTarget - f) % 256 > info.FacingTolerance)
return false;
return true;
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new Activities.Attack(self, newTarget, allowMove, forceAttack);
}
}
}