149 lines
3.5 KiB
C#
149 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace OpenRa.Game
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{
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class MainWindow : Form
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{
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readonly GraphicsDevice device;
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readonly Map map;
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readonly TileSet tileSet;
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Palette pal;
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Package TileMix;
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string TileSuffix;
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const string mapName = "scm12ea.ini";
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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new Dictionary<TileReference, SheetRectangle<Sheet>>();
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FvfVertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer;
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void LoadTextures()
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{
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List<Sheet> tempSheets = new List<Sheet>();
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Provider<Sheet> sheetProvider = delegate
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{
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Sheet t = new Sheet( new Bitmap(256, 256));
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tempSheets.Add(t);
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return t;
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};
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TileSheetBuilder<Sheet> builder = new TileSheetBuilder<Sheet>( new Size(256,256), sheetProvider );
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for( int i = 0; i < 128; i++ )
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for (int j = 0; j < 128; j++)
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{
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TileReference tileRef = map.MapTiles[i, j];
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if (!tileMapping.ContainsKey(tileRef))
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{
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SheetRectangle<Sheet> rect = builder.AddImage(new Size(24, 24));
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Bitmap srcImage = tileSet.tiles[ tileRef.tile ].GetTile( tileRef.image );
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using (Graphics g = Graphics.FromImage(rect.sheet.bitmap))
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g.DrawImage(srcImage, rect.origin);
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tileMapping.Add(tileRef, rect);
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}
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}
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foreach (Sheet s in tempSheets)
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s.LoadTexture(device);
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}
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void LoadVertexBuffer()
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{
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Vertex[] vertices = new Vertex[4 * map.Width * map.Height];
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vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Length, Vertex.Format);
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vertexBuffer.SetData(vertices);
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ushort[] indices = new ushort[6 * map.Width * map.Height];
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indexBuffer = new IndexBuffer(device, indices.Length);
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indexBuffer.SetData(indices);
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}
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public MainWindow()
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{
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ClientSize = new Size(640, 480);
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Visible = true;
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device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, false);
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IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
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map = new Map(mapFile);
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Text = string.Format("OpenRA - {0} - {1}", map.Title, mapName);
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tileSet = LoadTileSet(map);
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LoadTextures();
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LoadVertexBuffer();
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}
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internal void Run()
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{
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while (Created && Visible)
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{
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Frame();
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Application.DoEvents();
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}
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}
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void Frame()
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{
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device.Begin();
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device.Clear(0);
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// render something :)
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//vertexBuffer.Bind(0);
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//indexBuffer.Bind();
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//device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 2 * map.Width * map.Height);
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device.End();
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device.Present();
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}
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TileSet LoadTileSet(Map currentMap)
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{
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switch (currentMap.Theater.ToLowerInvariant())
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{
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case "temperate":
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pal = new Palette(File.OpenRead("../../../temperat.pal"));
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TileMix = new Package("../../../temperat.mix");
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TileSuffix = ".tem";
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break;
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case "snow":
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pal = new Palette(File.OpenRead("../../../snow.pal"));
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TileMix = new Package("../../../snow.mix");
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TileSuffix = ".sno";
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break;
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case "interior":
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pal = new Palette(File.OpenRead("../../../interior.pal"));
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TileMix = new Package("../../../interior.mix");
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TileSuffix = ".int";
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break;
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default:
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throw new NotImplementedException();
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}
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return new TileSet(TileMix, TileSuffix, pal);
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}
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}
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}
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