207 lines
7.2 KiB
C#
207 lines
7.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.D2k.SpriteLoaders;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Cnc.Graphics
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{
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public class D2kSpriteSequenceLoader : DefaultSpriteSequenceLoader
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{
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public D2kSpriteSequenceLoader(ModData modData)
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: base(modData) { }
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public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
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{
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return new D2kSpriteSequence(cache, this, image, sequence, data, defaults);
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}
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}
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[Desc("A sprite sequence that understands how to apply colour remapping to D2k sprites.")]
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public class D2kSpriteSequence : DefaultSpriteSequence
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{
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[Desc("Sets the player remap reference colour.")]
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static readonly SpriteSequenceField<Color> Remap = new(nameof(Remap), default);
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[Desc("Remap embedded palette index 1 to shadow.")]
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static readonly SpriteSequenceField<bool> UseShadow = new(nameof(UseShadow), true);
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[Desc("Indicates that this is a fog sprite definition.")]
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static readonly SpriteSequenceField<bool> ConvertShroudToFog = new(nameof(ConvertShroudToFog), false);
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readonly Color remapColor;
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readonly bool useShadow;
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readonly bool convertShroudToFog;
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public D2kSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
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: base(cache, loader, image, sequence, data, defaults)
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{
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remapColor = LoadField(Remap, data, defaults);
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useShadow = LoadField(UseShadow, data, defaults);
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convertShroudToFog = LoadField(ConvertShroudToFog, data, defaults);
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}
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public override void ReserveSprites(ModData modData, string tileset, SpriteCache cache, MiniYaml data, MiniYaml defaults)
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{
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var frames = LoadField(Frames, data, defaults);
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var flipX = LoadField(FlipX, data, defaults);
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var flipY = LoadField(FlipY, data, defaults);
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var zRamp = LoadField(ZRamp, data, defaults);
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var offset = LoadField(Offset, data, defaults);
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var blendMode = LoadField(BlendMode, data, defaults);
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var combineNode = data.NodeWithKeyOrDefault(Combine.Key);
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if (combineNode != null)
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{
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for (var i = 0; i < combineNode.Value.Nodes.Length; i++)
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{
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var subData = combineNode.Value.Nodes[i].Value;
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var subOffset = LoadField(Offset, subData, NoData);
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var subFlipX = LoadField(FlipX, subData, NoData);
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var subFlipY = LoadField(FlipY, subData, NoData);
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var subFrames = LoadField(Frames, subData);
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foreach (var f in ParseCombineFilenames(modData, tileset, subFrames, subData))
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{
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int token;
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if (remapColor != default || convertShroudToFog)
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token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location);
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else
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token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location);
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spritesToLoad.Add(new SpriteReservation
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{
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Token = token,
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Offset = subOffset + offset,
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FlipX = subFlipX ^ flipX,
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FlipY = subFlipY ^ flipY,
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BlendMode = blendMode,
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ZRamp = zRamp,
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Frames = f.Frames
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});
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}
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}
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}
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else
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{
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foreach (var f in ParseFilenames(modData, tileset, frames, data, defaults))
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{
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int token;
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if (remapColor != default || convertShroudToFog)
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token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location);
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else
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token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location);
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spritesToLoad.Add(new SpriteReservation
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{
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Token = token,
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Offset = offset,
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FlipX = flipX,
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FlipY = flipY,
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BlendMode = blendMode,
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ZRamp = zRamp,
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Frames = f.Frames,
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});
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}
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}
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}
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public override void ResolveSprites(SpriteCache cache)
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{
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if (bounds != null)
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return;
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Sprite depthSprite = null;
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if (depthSpriteReservation != null)
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depthSprite = cache.ResolveSprites(depthSpriteReservation.Value).First(s => s != null);
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var allSprites = spritesToLoad.SelectMany(r =>
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{
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Sprite[] resolved;
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if (remapColor != default || convertShroudToFog)
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resolved = cache.ResolveFrames(r.Token)
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.Select(f => (f is R8Loader.RemappableFrame rf) ? rf.WithSequenceFlags(useShadow, convertShroudToFog, remapColor) : f)
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.Select(f =>
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{
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if (f == null)
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return null;
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return cache.SheetBuilders[SheetBuilder.FrameTypeToSheetType(f.Type)]
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.Add(f.Data, f.Type, f.Size, 0, f.Offset);
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}).ToArray();
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else
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resolved = cache.ResolveSprites(r.Token);
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if (r.Frames != null)
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resolved = r.Frames.Select(f => resolved[f]).ToArray();
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return resolved.Select(s =>
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{
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if (s == null)
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return null;
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var dx = r.Offset.X + (r.FlipX ? -s.Offset.X : s.Offset.X);
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var dy = r.Offset.Y + (r.FlipY ? -s.Offset.Y : s.Offset.Y);
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var dz = r.Offset.Z + s.Offset.Z + r.ZRamp * dy;
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var sprite = new Sprite(s.Sheet, FlipRectangle(s.Bounds, r.FlipX, r.FlipY), r.ZRamp, new float3(dx, dy, dz), s.Channel, r.BlendMode);
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if (depthSprite == null)
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return sprite;
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var cw = (depthSprite.Bounds.Left + depthSprite.Bounds.Right) / 2 + (int)(s.Offset.X + depthSpriteOffset.X);
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var ch = (depthSprite.Bounds.Top + depthSprite.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthSpriteOffset.Y);
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var w = s.Bounds.Width / 2;
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var h = s.Bounds.Height / 2;
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return new SpriteWithSecondaryData(sprite, depthSprite.Sheet, Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h), depthSprite.Channel);
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});
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}).ToArray();
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length ??= allSprites.Length - start;
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if (alpha != null)
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{
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if (alpha.Length == 1)
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alpha = Exts.MakeArray(length.Value, _ => alpha[0]);
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else if (alpha.Length != length.Value)
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throw new YamlException($"Sequence {image}.{Name} must define either 1 or {length.Value} Alpha values.");
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}
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else if (alphaFade)
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alpha = Exts.MakeArray(length.Value, i => float2.Lerp(1f, 0f, i / (length.Value - 1f)));
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// Reindex sprites to order facings anti-clockwise and remove unused frames
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var index = CalculateFrameIndices(start, length.Value, stride ?? length.Value, facings, null, transpose, reverseFacings, -1);
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if (reverses)
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{
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index.AddRange(index.Skip(1).Take(length.Value - 2).Reverse());
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length = 2 * length - 2;
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}
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if (index.Count == 0)
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throw new YamlException($"Sequence {image}.{Name} does not define any frames.");
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var minIndex = index.Min();
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var maxIndex = index.Max();
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if (minIndex < 0 || maxIndex >= allSprites.Length)
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throw new YamlException($"Sequence {image}.{Name} uses frames between {minIndex}..{maxIndex}, but only 0..{allSprites.Length - 1} exist.");
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sprites = index.Select(f => allSprites[f]).ToArray();
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if (shadowStart >= 0)
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shadowSprites = index.Select(f => allSprites[f - start + shadowStart]).ToArray();
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bounds = sprites.Concat(shadowSprites ?? Enumerable.Empty<Sprite>()).Select(OffsetSpriteBounds).Union();
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}
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}
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}
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