199 lines
6.0 KiB
C#
199 lines
6.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Windows.Forms;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.FileFormats.Graphics;
|
|
using OpenRA.Support;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
public class Renderer
|
|
{
|
|
internal static int SheetSize;
|
|
internal static int TempBufferSize;
|
|
internal static int TempBufferCount;
|
|
internal IShader WorldSpriteShader { get; private set; }
|
|
internal IShader WorldLineShader { get; private set; }
|
|
internal IShader LineShader { get; private set; }
|
|
internal IShader RgbaSpriteShader { get; private set; }
|
|
internal IShader SpriteShader { get; private set; }
|
|
|
|
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
|
public LineRenderer WorldLineRenderer { get; private set; }
|
|
public LineRenderer LineRenderer { get; private set; }
|
|
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
|
public SpriteRenderer SpriteRenderer { get; private set; }
|
|
|
|
public ITexture PaletteTexture;
|
|
|
|
Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
|
|
|
|
public Dictionary<string, SpriteFont> Fonts;
|
|
|
|
public Renderer()
|
|
{
|
|
TempBufferSize = Game.Settings.Graphics.BatchSize;
|
|
TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
|
|
SheetSize = Game.Settings.Graphics.SheetSize;
|
|
|
|
WorldSpriteShader = device.CreateShader("world-shp");
|
|
WorldLineShader = device.CreateShader("world-line");
|
|
LineShader = device.CreateShader("chrome-line");
|
|
RgbaSpriteShader = device.CreateShader("chrome-rgba");
|
|
SpriteShader = device.CreateShader("chrome-shp");
|
|
|
|
WorldSpriteRenderer = new SpriteRenderer(this, WorldSpriteShader);
|
|
WorldLineRenderer = new LineRenderer(this, WorldLineShader);
|
|
LineRenderer = new LineRenderer(this, LineShader);
|
|
RgbaSpriteRenderer = new SpriteRenderer(this, RgbaSpriteShader);
|
|
SpriteRenderer = new SpriteRenderer(this, SpriteShader);
|
|
|
|
for (int i = 0; i < TempBufferCount; i++)
|
|
tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
|
|
}
|
|
|
|
public void InitializeFonts(Manifest m)
|
|
{
|
|
Fonts = m.Fonts.ToDictionary(x => x.Key, x => new SpriteFont(x.Value.First, x.Value.Second));
|
|
}
|
|
|
|
internal IGraphicsDevice Device { get { return device; } }
|
|
|
|
public void BeginFrame(float2 scroll, float zoom)
|
|
{
|
|
device.Clear();
|
|
float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
|
|
float2 r2 = new float2(-1, 1);
|
|
var zr1 = zoom*r1;
|
|
|
|
SetShaderParams(WorldSpriteShader, zr1, r2, scroll);
|
|
SetShaderParams(WorldLineShader, zr1, r2, scroll);
|
|
SetShaderParams(LineShader, r1, r2, scroll);
|
|
SetShaderParams(RgbaSpriteShader, r1, r2, scroll);
|
|
SetShaderParams(SpriteShader, r1, r2, scroll);
|
|
}
|
|
|
|
void SetShaderParams(IShader s, float2 r1, float2 r2, float2 scroll)
|
|
{
|
|
s.SetValue("Palette", PaletteTexture);
|
|
s.SetValue("Scroll", (int)scroll.X, (int)scroll.Y);
|
|
s.SetValue("r1", r1.X, r1.Y);
|
|
s.SetValue("r2", r2.X, r2.Y);
|
|
}
|
|
|
|
public void EndFrame(IInputHandler inputHandler)
|
|
{
|
|
Flush();
|
|
device.PumpInput(inputHandler);
|
|
device.Present();
|
|
}
|
|
|
|
public void DrawBatch<T>(IVertexBuffer<T> vertices,
|
|
int firstVertex, int numVertices, PrimitiveType type)
|
|
where T : struct
|
|
{
|
|
vertices.Bind();
|
|
device.DrawPrimitives(type, firstVertex, numVertices);
|
|
PerfHistory.Increment("batches", 1);
|
|
}
|
|
|
|
public void Flush()
|
|
{
|
|
CurrentBatchRenderer = null;
|
|
}
|
|
|
|
public void SetLineWidth(float width)
|
|
{
|
|
device.SetLineWidth(width);
|
|
}
|
|
|
|
static IGraphicsDevice device;
|
|
|
|
public static Size Resolution { get { return device.WindowSize; } }
|
|
|
|
// Work around a bug in OSX 10.6.8 / mono 2.10.2 / SDL 1.2.14
|
|
// which makes the window non-interactive in Windowed/Pseudofullscreen mode.
|
|
static Screen FixOSX() { return Screen.PrimaryScreen; }
|
|
|
|
internal static void Initialize(WindowMode windowMode)
|
|
{
|
|
if (Platform.CurrentPlatform == PlatformType.OSX)
|
|
FixOSX();
|
|
|
|
var resolution = GetResolution(windowMode);
|
|
|
|
string renderer = Game.Settings.Server.Dedicated ? "Null" : Game.Settings.Graphics.Renderer;
|
|
var rendererPath = Path.GetFullPath("OpenRA.Renderer.{0}.dll".F(renderer));
|
|
|
|
device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, windowMode);
|
|
}
|
|
|
|
static Size GetResolution(WindowMode windowmode)
|
|
{
|
|
var size = (windowmode == WindowMode.Windowed)
|
|
? Game.Settings.Graphics.WindowedSize
|
|
: Game.Settings.Graphics.FullscreenSize;
|
|
return new Size(size.X, size.Y);
|
|
}
|
|
|
|
static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
|
|
{
|
|
foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
|
|
{
|
|
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
|
|
return factory.Create(new Size(width, height), window);
|
|
}
|
|
|
|
throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
|
|
}
|
|
|
|
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
|
{
|
|
var ret = tempBuffers.Dequeue();
|
|
tempBuffers.Enqueue(ret);
|
|
return ret;
|
|
}
|
|
|
|
public interface IBatchRenderer { void Flush(); }
|
|
|
|
static IBatchRenderer currentBatchRenderer;
|
|
public static IBatchRenderer CurrentBatchRenderer
|
|
{
|
|
get { return currentBatchRenderer; }
|
|
set
|
|
{
|
|
if (currentBatchRenderer == value) return;
|
|
if (currentBatchRenderer != null)
|
|
currentBatchRenderer.Flush();
|
|
currentBatchRenderer = value;
|
|
}
|
|
}
|
|
|
|
public void EnableScissor(int left, int top, int width, int height)
|
|
{
|
|
Flush();
|
|
Device.EnableScissor(left, top, width, height);
|
|
}
|
|
|
|
public void DisableScissor()
|
|
{
|
|
Flush();
|
|
Device.DisableScissor();
|
|
}
|
|
}
|
|
}
|