92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public enum PowerState { Normal, Low, Critical };
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public class Player
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{
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public Actor PlayerActor;
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public int Kills;
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public int Deaths;
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public readonly string Palette;
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public readonly Color Color;
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public readonly string PlayerName;
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public readonly string InternalName;
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public readonly CountryInfo Country;
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public readonly int Index;
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public readonly bool IsSpecial = false;
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public ShroudRenderer Shroud;
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public World World { get; private set; }
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public Player( World world, PlayerReference pr, int index )
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{
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World = world;
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Shroud = new ShroudRenderer(this, world.Map);
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PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
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Index = index;
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Palette = pr.Palette;
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Color = world.PlayerColors().Where(c => c.Name == pr.Palette).FirstOrDefault().Color;
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PlayerName = InternalName = pr.Name;
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IsSpecial = pr.IsSpecial;
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Country = world.GetCountries()
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.FirstOrDefault(c => pr.Race == c.Race);
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}
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public Player( World world, Session.Client client )
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{
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World = world;
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Shroud = new ShroudRenderer(this, world.Map);
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PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
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Index = client.Index;
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Palette = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Name;
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Color = world.PlayerColors()[client.PaletteIndex % world.PlayerColors().Count()].Color;
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PlayerName = client.Name;
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InternalName = "Multi{0}".F(client.Index);
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Country = world.GetCountries()
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.FirstOrDefault(c => client != null && client.Country == c.Name)
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?? world.GetCountries().Random(world.SharedRandom);
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}
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public void GiveAdvice(string advice)
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{
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// todo: store the condition or something.
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// repeat after World.Defaults.SpeakDelay, as long as the condition holds.
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Sound.PlayToPlayer(this, advice);
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}
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public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
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}
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}
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