Files
OpenRA/OpenRa.Game/Game.cs
2009-11-15 20:28:49 +13:00

342 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using IjwFramework.Collections;
using IjwFramework.Types;
using IrrKlang;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Game.Support;
namespace OpenRa.Game
{
static class Game
{
public static readonly int CellSize = 24;
public static World world;
public static Map map;
static TreeCache treeCache;
public static Viewport viewport;
public static PathFinder PathFinder;
public static WorldRenderer worldRenderer;
public static Controller controller;
public static Chrome chrome;
public static OrderManager orderManager;
static int localPlayerIndex;
public static Dictionary<int, Player> players = new Dictionary<int, Player>();
public static Player LocalPlayer { get { return players[localPlayerIndex]; } }
public static BuildingInfluenceMap BuildingInfluence;
public static UnitInfluenceMap UnitInfluence;
static ISoundEngine soundEngine;
public static string Replay;
public static bool skipMakeAnims = true;
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
{
Rules.LoadRules(mapName);
for (int i = 0; i < 8; i++)
players.Add(i, new Player(i, i, string.Format("Multi{0}", i),
Race.Allies));
localPlayerIndex = localPlayer;
var mapFile = new IniFile(FileSystem.Open(mapName));
map = new Map(mapFile);
map.InitOreDensity();
FileSystem.Mount(new Package(map.Theater + ".mix"));
viewport = new Viewport( clientSize, map.Offset, map.Offset + map.Size, renderer );
world = new World();
treeCache = new TreeCache(map);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Actor(treeReference, treeCache));
BuildingInfluence = new BuildingInfluenceMap(8);
UnitInfluence = new UnitInfluenceMap();
LoadMapBuildings(mapFile);
LoadMapUnits(mapFile);
controller = new Controller();
worldRenderer = new WorldRenderer(renderer);
PathFinder = new PathFinder( map, worldRenderer.terrainRenderer.tileSet );
soundEngine = new ISoundEngine();
sounds = new Cache<string, ISoundSource>(LoadSound);
orderManager = (Replay == "")
? new OrderManager(new[] { new LocalOrderSource() }, "replay.rep")
: new OrderManager(new[] { new ReplayOrderSource(Replay) });
PlaySound("intro.aud", false);
skipMakeAnims = false;
PerfHistory.items["render"].hasNormalTick = false;
chrome = new Chrome(renderer);
}
static void LoadMapBuildings( IniFile mapfile )
{
foreach( var s in mapfile.GetSection( "STRUCTURES", true ) )
{
//num=owner,type,health,location,facing,trigger,unknown,shouldRepair
var parts = s.Value.ToLowerInvariant().Split( ',' );
var loc = int.Parse( parts[ 3 ] );
world.Add( new Actor( parts[ 1 ], new int2( loc % 128, loc / 128 ), players[ 0 ] ) );
}
}
static void LoadMapUnits( IniFile mapfile )
{
foreach( var s in mapfile.GetSection( "UNITS", true ) )
{
//num=owner,type,health,location,facing,action,trigger
var parts = s.Value.ToLowerInvariant().Split( ',' );
var loc = int.Parse( parts[ 3 ] );
world.Add( new Actor( parts[ 1 ], new int2( loc % 128, loc / 128 ), players[ 0 ] ) );
}
}
static Cache<string, ISoundSource> sounds;
static ISoundSource LoadSound(string filename)
{
var data = AudLoader.LoadSound(FileSystem.Open(filename));
return soundEngine.AddSoundSourceFromPCMData(data, filename,
new AudioFormat()
{
ChannelCount = 1,
FrameCount = data.Length / 2,
Format = SampleFormat.Signed16Bit,
SampleRate = 22050
});
}
public static void PlaySound(string name, bool loop)
{
var sound = sounds[name];
// todo: positioning
soundEngine.Play2D(sound, loop, false, false);
}
static int lastTime = Environment.TickCount;
public static int timestep = 40;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
const int oreFrequency = 30;
static int oreTicks = oreFrequency;
public static int RenderFrame = 0;
public static void Tick()
{
int t = Environment.TickCount;
int dt = t - lastTime;
if( dt >= timestep )
{
using (new PerfSample("tick_time"))
{
lastTime += timestep;
if (orderManager.Tick())
{
if (controller.orderGenerator != null)
controller.orderGenerator.Tick();
if (--oreTicks == 0)
using( new PerfSample("ore"))
map.GrowOre(SharedRandom);
world.Tick();
UnitInfluence.Tick();
foreach (var player in players.Values)
player.Tick();
}
}
PerfHistory.Tick();
}
using (new PerfSample("render"))
{
++RenderFrame;
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();
}
PerfHistory.items["render"].Tick();
}
public static bool IsCellBuildable(int2 a, UnitMovementType umt)
{
return IsCellBuildable(a, umt, null);
}
public static bool IsCellBuildable(int2 a, UnitMovementType umt, Actor toIgnore)
{
if (BuildingInfluence.GetBuildingAt(a) != null) return false;
if (UnitInfluence.GetUnitAt(a) != null && UnitInfluence.GetUnitAt(a) != toIgnore) return false;
return map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(umt,
worldRenderer.terrainRenderer.tileSet.GetWalkability( map.MapTiles[ a.X, a.Y ] ) ) < double.PositiveInfinity;
}
public static bool IsWater(int2 a)
{
return map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(UnitMovementType.Float,
worldRenderer.terrainRenderer.tileSet.GetWalkability(map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
static IEnumerable<Actor> FindUnits(float2 a, float2 b)
{
var min = float2.Min(a, b);
var max = float2.Max(a, b);
var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
return world.Actors
.Where(x => x.Bounds.IntersectsWith(rect));
}
public static IEnumerable<Actor> FindUnitsInCircle(float2 a, float r)
{
return FindUnits(a - new float2(r, r), a + new float2(r, r))
.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
}
public static IEnumerable<int2> FindTilesInCircle( int2 a, int r )
{
var min = a - new int2(r, r);
var max = a + new int2(r, r);
if( min.X < 0 ) min.X = 0;
if( min.Y < 0 ) min.Y = 0;
if( max.X > 127 ) max.X = 127;
if( max.Y > 127 ) max.Y = 127;
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (r * r >= (new int2(i, j) - a).LengthSquared)
yield return new int2(i, j);
}
public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
{
return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Mobile>());
}
public static IEnumerable<Actor> SelectUnitOrBuilding(float2 a)
{
var q = FindUnits(a, a);
return q.Where(x => x.traits.Contains<Traits.Mobile>()).Concat(q).Take(1);
}
public static int GetDistanceToBase(int2 b, Player p)
{
var building = BuildingInfluence.GetNearestBuilding(b);
if (building == null || building.Owner != p)
return int.MaxValue;
return BuildingInfluence.GetDistanceToBuilding(b);
}
public static Random SharedRandom = new Random(0); /* for things that require sync */
public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
public static readonly Pair<VoicePool, VoicePool> SovietVoices =
Pair.New(
new VoicePool("ackno", "affirm1", "noprob", "overout", "ritaway", "roger", "ugotit"),
new VoicePool("await1", "ready", "report1", "yessir1"));
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
{
var tiles = Footprint.Tiles(a);
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (IsCellBuildable(new int2(i, j), umt))
return new int2(i, j);
return null;
}
public static bool CanPlaceBuilding(string name, int2 xy, Actor toIgnore, bool adjust)
{
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[name];
return !Footprint.Tiles(bi, xy, adjust).Any(
t => Game.map.ContainsResource(t) || !Game.IsCellBuildable(t,
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel,
toIgnore));
}
public static bool CanPlaceBuilding(string name, int2 xy, bool adjust)
{
return CanPlaceBuilding(name, xy, null, adjust);
}
public static void BuildUnit(Player player, string name)
{
var producerTypes = Rules.TechTree.UnitBuiltAt( Rules.UnitInfo[ name ] );
var producer = world.Actors
.FirstOrDefault(a => a.unitInfo != null
&& producerTypes.Contains(a.unitInfo.Name) && a.Owner == player);
if (producer == null)
throw new InvalidOperationException("BuildUnit without suitable production structure!");
Actor unit;
if (producerTypes.Contains("spen") || producerTypes.Contains("syrd"))
{
var space = FindAdjacentTile(producer, Rules.UnitInfo[name].WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel ); /* hackety hack */
if (space == null)
throw new NotImplementedException("Nowhere to place this unit.");
unit = new Actor(name, space.Value, player);
var mobile = unit.traits.Get<Mobile>();
mobile.facing = SharedRandom.Next(256);
}
else
{
unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
var mobile = unit.traits.Get<Mobile>();
mobile.facing = 128;
var rp = producer.traits.GetOrDefault<RallyPoint>();
var dest = rp != null ? rp.rallyPoint : (unit.Location + new int2(0, 3));
mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
}
world.Add( unit );
player.FinishProduction( Rules.UnitCategory[ unit.unitInfo.Name ] );
if (producer.traits.Contains<RenderWarFactory>())
producer.traits.Get<RenderWarFactory>().EjectUnit();
}
}
}