1211 lines
21 KiB
YAML
1211 lines
21 KiB
YAML
GACNST:
|
|
Inherits: ^Building
|
|
Building:
|
|
Footprint: xxx xxx xxx
|
|
BuildSounds: facbld1.aud
|
|
Dimensions: 3,3
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Owner: None
|
|
Health:
|
|
HP: 1500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Production:
|
|
Produces: Building,Defense
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Construction Yard
|
|
Description: Builds base structures.
|
|
CustomSellValue:
|
|
Value: 2500
|
|
BaseBuilding:
|
|
Transforms:
|
|
IntoActor: mcv
|
|
Offset: 1,1
|
|
Facing: 96
|
|
ProductionBar@Building:
|
|
ProductionType: Building
|
|
ProductionBar@Defense:
|
|
ProductionType: Defense
|
|
-Sellable:
|
|
WithIdleOverlay@TOP:
|
|
Sequence: idle-top
|
|
WithIdleOverlay@SIDE:
|
|
Sequence: idle-side
|
|
WithIdleOverlay@FRONT:
|
|
Sequence: idle-front
|
|
WithBuildingPlacedOverlay:
|
|
Power:
|
|
Amount: 0
|
|
Selectable:
|
|
Bounds: 120, 90, 0, 20
|
|
|
|
GAPOWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 0
|
|
Owner: gdi
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: GDI Power Plant
|
|
Description: Provides power for other structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 750
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
WithIdleOverlay@PLUG:
|
|
Sequence: idle-plug
|
|
Selectable:
|
|
Bounds: 64, 64
|
|
Power:
|
|
Amount: 100
|
|
InfiltrateForPowerOutage:
|
|
AffectedByPowerOutage:
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
|
ScalePowerWithHealth:
|
|
DisabledOverlay:
|
|
|
|
GAPILE:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Owner: gdi
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: GDI Barracks
|
|
Description: Produces infantry
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: barracks
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
RallyPoint:
|
|
RallyPoint: 2,3
|
|
Exit@1:
|
|
SpawnOffset: -256,1051,0
|
|
ExitCell: 2,3
|
|
Production:
|
|
Produces: Infantry
|
|
PrimaryBuilding:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
WithProductionOverlay@LIGHTS:
|
|
Sequence: production-lights
|
|
WithIdleOverlay@LIGHT:
|
|
Sequence: idle-light
|
|
WithIdleOverlay@FLAG:
|
|
Sequence: idle-flag
|
|
Power:
|
|
Amount: -20
|
|
|
|
PROC:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Tiberium Refinery
|
|
Description: Processes raw Tiberium\ninto useable resources
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: anypower
|
|
Owner: gdi,nod
|
|
Building:
|
|
Footprint: xxx= xxx= xxx=
|
|
Dimensions: 4,3
|
|
Health:
|
|
HP: 900
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
TiberianSunRefinery:
|
|
DockOffset: 3,1
|
|
StoresResources:
|
|
PipColor: Green
|
|
PipCount: 15
|
|
Capacity: 3000
|
|
CustomSellValue:
|
|
Value: 600
|
|
FreeActor:
|
|
Actor: HARV
|
|
InitialActivity: FindResources
|
|
SpawnOffset: 3,4
|
|
Facing: 64
|
|
WithIdleOverlay@REDLIGHTS:
|
|
Sequence: idle-redlights
|
|
WithIdleOverlay@BIB:
|
|
Sequence: bib
|
|
Power:
|
|
Amount: -30
|
|
|
|
GASILO:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 70
|
|
Prerequisites: proc
|
|
Owner: gdi, nod
|
|
Valued:
|
|
Cost: 150
|
|
Tooltip:
|
|
Name: Silo
|
|
Description: Stores excess Tiberium.
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2, 2
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
-RenderBuilding:
|
|
RenderBuildingSilo:
|
|
WithIdleOverlay@UNDERLAY:
|
|
Sequence: idle-underlay
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
StoresResources:
|
|
PipCount: 5
|
|
Capacity: 1500
|
|
Power:
|
|
Amount: -10
|
|
|
|
GAWEAP:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: GDI War Factory
|
|
Description: Assembly point for\nvehicle reinforcements
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: factory
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 50
|
|
Owner: gdi
|
|
Prerequisites: proc
|
|
Building:
|
|
Footprint: xxx= xxx= xxx=
|
|
Dimensions: 4,3
|
|
Health:
|
|
HP: 1000
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
-RenderBuilding:
|
|
RenderBuildingWarFactory:
|
|
RallyPoint:
|
|
RallyPoint: 6,5
|
|
Exit@1:
|
|
SpawnOffset: -170,0,0
|
|
ExitCell: 4,2
|
|
Production:
|
|
Produces: Vehicle
|
|
PrimaryBuilding:
|
|
ProductionBar:
|
|
WithProductionOverlay@WHITELIGHTS:
|
|
Sequence: production-lights-white
|
|
WithProductionOverlay@REDLIGHTS:
|
|
Sequence: production-lights-red
|
|
WithIdleOverlay@TURBINES:
|
|
Sequence: idle-turbines
|
|
WithIdleOverlay@BIB:
|
|
Sequence: bib
|
|
Power:
|
|
Amount: -30
|
|
|
|
NAPOWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 0
|
|
Owner: nod
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Nod Power Plant
|
|
Description: Provides power for other structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 750
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: 100
|
|
InfiltrateForPowerOutage:
|
|
AffectedByPowerOutage:
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
|
ScalePowerWithHealth:
|
|
DisabledOverlay:
|
|
|
|
NAAPWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 5
|
|
Prerequisites: factory
|
|
Owner: nod
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Advanced Power Plant
|
|
Description: Provides more power for structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 2,3
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: 200
|
|
InfiltrateForPowerOutage:
|
|
AffectedByPowerOutage:
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
|
ScalePowerWithHealth:
|
|
DisabledOverlay:
|
|
|
|
NAHAND:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower
|
|
Owner: nod
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Hand of Nod
|
|
Description: Produces infantry
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: barracks
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 0,2048,0
|
|
ExitCell: 3,3
|
|
RallyPoint:
|
|
RallyPoint: 3,3
|
|
Production:
|
|
Produces: Infantry
|
|
PrimaryBuilding:
|
|
IronCurtainable:
|
|
ProductionBar:
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
WithProductionOverlay@LIGHT:
|
|
Sequence: production-light
|
|
Power:
|
|
Amount: -20
|
|
|
|
NAWEAP:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Nod War Factory
|
|
Description: Assembly point for\nvehicle reinforcements
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: factory
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 50
|
|
Owner: nod
|
|
Prerequisites: proc
|
|
Building:
|
|
Footprint: xxx= xxx= xxx=
|
|
Dimensions: 4,3
|
|
Health:
|
|
HP: 1000
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
-RenderBuilding:
|
|
RenderBuildingWarFactory:
|
|
RallyPoint:
|
|
RallyPoint: 6,5
|
|
Exit@1:
|
|
SpawnOffset: -170,0,0
|
|
ExitCell: 4,2
|
|
Production:
|
|
Produces: Vehicle
|
|
PrimaryBuilding:
|
|
ProductionBar:
|
|
WithProductionOverlay@LIGHTS:
|
|
Sequence: production-lights
|
|
WithIdleOverlay@BIB:
|
|
Sequence: bib
|
|
Power:
|
|
Amount: -30
|
|
|
|
GASAND:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1000
|
|
Prerequisites: gacnst
|
|
Owner: gdi
|
|
SoundOnDamageTransition:
|
|
DamagedSound: sandbag1.aud
|
|
DestroyedSound: sandbag1.aud
|
|
Valued:
|
|
Cost: 25
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Sandbags
|
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
|
Health:
|
|
HP: 250
|
|
Armor:
|
|
Type: Light
|
|
LineBuild:
|
|
NodeTypes: sandbags
|
|
LineBuildNode:
|
|
Types: sandbags
|
|
RenderBuildingWall:
|
|
Type: sandbags
|
|
|
|
GAWALL:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1001
|
|
Prerequisites: gacnst
|
|
Owner: gdi
|
|
SoundOnDamageTransition:
|
|
DamagedSound:
|
|
DestroyedSound:
|
|
Valued:
|
|
Cost: 50
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Concrete Wall
|
|
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Concrete
|
|
Crushable:
|
|
CrushClasses: heavywall
|
|
LineBuild:
|
|
NodeTypes: wall, turret
|
|
|
|
NAWALL:
|
|
Inherits: ^Wall
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 1001
|
|
Prerequisites: gacnst
|
|
Owner: nod
|
|
SoundOnDamageTransition:
|
|
DamagedSound:
|
|
DestroyedSound:
|
|
Valued:
|
|
Cost: 50
|
|
CustomSellValue:
|
|
Value: 0
|
|
Tooltip:
|
|
Name: Concrete Wall
|
|
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Concrete
|
|
Crushable:
|
|
CrushClasses: heavywall
|
|
LineBuild:
|
|
NodeTypes: wall, turret
|
|
|
|
GATICK:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 800
|
|
-AcceptsSupplies:
|
|
Tooltip:
|
|
Name: Deployed Tick Tank
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 350
|
|
Armor:
|
|
Type: Concrete
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Turreted:
|
|
ROT: 6
|
|
InitialFacing: 128
|
|
Offset: 170,0,213
|
|
Armament@PRIMARY:
|
|
Weapon: 90mm
|
|
LocalOffset: 384,0,128
|
|
RestrictedByUpgrade: eliteweapon
|
|
MuzzleSequence: muzzle
|
|
Armament@ELITE:
|
|
Weapon: 120mmx
|
|
LocalOffset: 384,0,128
|
|
RequiresUpgrade: eliteweapon
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
AutoTarget:
|
|
RenderRangeCircle:
|
|
DrawLineToTarget:
|
|
RenderBuilding:
|
|
RenderVoxels:
|
|
WithVoxelBarrel:
|
|
LocalOffset: 170,0,0
|
|
WithVoxelTurret:
|
|
Transforms:
|
|
IntoActor: ttnk
|
|
Offset: 1,1
|
|
Facing: 96
|
|
TransformSounds: place2.aud
|
|
NoTransformSounds:
|
|
WithMuzzleFlash:
|
|
|
|
GAICBM:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 800
|
|
-AcceptsSupplies:
|
|
Tooltip:
|
|
Name: Deployed ICBM
|
|
Building:
|
|
Footprint: _ x
|
|
Dimensions: 1,2
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Transforms:
|
|
IntoActor: icbm
|
|
Offset: 1,1
|
|
Facing: 96
|
|
TransformSounds: place2.aud
|
|
NoTransformSounds:
|
|
|
|
GADPSA:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 950
|
|
-AcceptsSupplies:
|
|
Tooltip:
|
|
Name: Deployed Sensor Array
|
|
Building:
|
|
Footprint: _ x
|
|
Dimensions: 1,2
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Transforms:
|
|
IntoActor: lpst
|
|
Offset: 1,1
|
|
Facing: 96
|
|
TransformSounds: place2.aud
|
|
NoTransformSounds:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 6
|
|
|
|
GAARTY:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 975
|
|
-AcceptsSupplies:
|
|
Tooltip:
|
|
Name: Deployed Artillery
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 9c0
|
|
Selectable:
|
|
Voice: Vehicle
|
|
Turreted:
|
|
ROT: 5
|
|
InitialFacing: 128
|
|
Offset: 0,0,171
|
|
Armament:
|
|
Weapon: 155mm
|
|
LocalOffset: 811,0,0
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
AutoTarget:
|
|
RenderRangeCircle:
|
|
DrawLineToTarget:
|
|
RenderBuilding:
|
|
RenderVoxels:
|
|
WithVoxelBarrel:
|
|
LocalOffset: 0,0,-512
|
|
WithVoxelTurret:
|
|
Transforms:
|
|
IntoActor: art2
|
|
Offset: 1,1
|
|
Facing: 96
|
|
TransformSounds: place2.aud
|
|
NoTransformSounds:
|
|
WithMuzzleFlash:
|
|
|
|
GASPOT:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 10
|
|
Owner: gdi, nod
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Light Tower
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 3
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -10
|
|
|
|
GALITE:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 10
|
|
Owner: gdi, nod
|
|
Valued:
|
|
Cost: 200
|
|
Tooltip:
|
|
Name: Light Post
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
RenderBuilding:
|
|
Palette: terrain
|
|
-WithMakeAnimation:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 2c0
|
|
Power:
|
|
Amount: 0
|
|
# WithIdleOverlay@LIGHTING:
|
|
# Sequence: lighting
|
|
|
|
GARADR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 90
|
|
Owner: gdi
|
|
Prerequisites: anypower, factory
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: GDI Radar
|
|
Description: Provides radar screen
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: radar
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
ProvidesRadar:
|
|
InfiltrateForExploration:
|
|
DetectCloaked:
|
|
Range: 10
|
|
RenderDetectionCircle:
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
WithIdleOverlay@DISH:
|
|
Sequence: idle-dish
|
|
PauseOnLowPower: yes
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, SpyInfiltrate
|
|
Power:
|
|
Amount: -50
|
|
|
|
NARADR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 90
|
|
Owner: nod
|
|
Prerequisites: anypower, factory
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Nod Radar
|
|
Description: Provides radar screen
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: radar
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
ProvidesRadar:
|
|
InfiltrateForExploration:
|
|
DetectCloaked:
|
|
Range: 10
|
|
RenderDetectionCircle:
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
WithIdleOverlay@DISH:
|
|
Sequence: idle-dish
|
|
PauseOnLowPower: yes
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, SpyInfiltrate
|
|
Power:
|
|
Amount: -50
|
|
|
|
GATECH:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 100
|
|
Owner: gdi
|
|
Prerequisites: garadr
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: GDI Tech Center
|
|
Description: Required for high-\ntech research
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: tech
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -150
|
|
|
|
NATECH:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 100
|
|
Owner: nod
|
|
Prerequisites: naradr
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Nod Tech Center
|
|
Description: Required for high-\ntech research
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: tech
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -150
|
|
|
|
GAHPAD:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Helipad
|
|
Description: Produces, rearms and\nrepairs helicopters
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Owner: gdi
|
|
Queue: Building
|
|
Prerequisites: garadr
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 600
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 0,-256,0
|
|
RallyPoint:
|
|
Production:
|
|
Produces: Air
|
|
PrimaryBuilding:
|
|
BelowUnits:
|
|
Reservable:
|
|
RepairsUnits:
|
|
ProductionBar:
|
|
WithIdleOverlay@PLATFORM:
|
|
Sequence: idle-platform
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -10
|
|
|
|
NAHPAD:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Nod Helipad
|
|
Description: Produces, rearms and\nrepairs helicopters
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Owner: nod
|
|
Queue: Building
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 600
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 0,-256,0
|
|
RallyPoint:
|
|
Production:
|
|
Produces: Air
|
|
PrimaryBuilding:
|
|
BelowUnits:
|
|
Reservable:
|
|
RepairsUnits:
|
|
ProductionBar:
|
|
WithIdleOverlay@PLATFORM:
|
|
Sequence: idle-platform
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -10
|
|
|
|
GADEPT:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 1200
|
|
Tooltip:
|
|
Name: Service Depot
|
|
Description: Repairs vehicles
|
|
Buildable:
|
|
BuildPaletteOrder: 80
|
|
Prerequisites: factory
|
|
Owner: gdi
|
|
Queue: Building
|
|
Building:
|
|
Footprint: =x= xxx =x=
|
|
Dimensions: 3,3
|
|
Health:
|
|
HP: 1100
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Reservable:
|
|
RepairsUnits:
|
|
RallyPoint:
|
|
WithIdleOverlay@LIGHT:
|
|
Sequence: idle-light
|
|
WithIdleOverlay@GROUND:
|
|
Sequence: ground
|
|
WithRepairOverlay@CIRCUITS:
|
|
Sequence: circuits
|
|
WithRepairOverlay@CRANE:
|
|
Sequence: crane
|
|
WithRepairOverlay@PLATFORM:
|
|
Sequence: platform
|
|
Power:
|
|
Amount: -30
|
|
|
|
#TODO: Placeholder, replace with Component Tower + Vulcan Upgrade
|
|
GAVULC:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Vulcan Tower
|
|
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 30
|
|
Owner: gdi
|
|
Building:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
AutoTarget:
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 50
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Recoils: no
|
|
Armament@PRIMARY:
|
|
Weapon: VulcanTower
|
|
LocalOffset: 768,85,512
|
|
Recoil: 0
|
|
MuzzleSequence: muzzle
|
|
MuzzleSplitFacings: 8
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: VulcanTower
|
|
LocalOffset: 768,-85,512
|
|
Recoil: 0
|
|
MuzzleSequence: muzzle
|
|
MuzzleSplitFacings: 8
|
|
WithMuzzleFlash:
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
LineBuildNode:
|
|
Types: turret
|
|
-RenderBuilding:
|
|
RenderBuildingWall:
|
|
Type: wall
|
|
Power:
|
|
Amount: -20
|
|
|
|
#TODO: Placeholder, replace with Component Tower + RPG Upgrade
|
|
GAROCK:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: RPG Tower
|
|
Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 40
|
|
Owner: gdi
|
|
Building:
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
AutoTarget:
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 50
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Recoils: no
|
|
Armament:
|
|
Weapon: RPGTower
|
|
LocalOffset: 512,-128,512
|
|
Recoil: 0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
LineBuildNode:
|
|
Types: turret
|
|
-RenderBuilding:
|
|
RenderBuildingWall:
|
|
Type: wall
|
|
Power:
|
|
Amount: -50
|
|
|
|
#TODO: Placeholder, replace with Component Tower + SAM Upgrade
|
|
GACSAM:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: S.A.M. Tower
|
|
Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 60
|
|
Owner: gdi
|
|
Building:
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
AutoTarget:
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 50
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Recoils: no
|
|
Armament:
|
|
Weapon: SAMTower
|
|
LocalOffset: 512,0,512
|
|
Recoil: 0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
LineBuildNode:
|
|
Types: turret
|
|
-RenderBuilding:
|
|
RenderBuildingWall:
|
|
Type: wall
|
|
Power:
|
|
Amount: -30
|
|
|
|
NASAM:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: S.A.M. Site
|
|
Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 60
|
|
Owner: nod
|
|
Building:
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
BodyOrientation:
|
|
QuantizedFacings: 32
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
AutoTarget:
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 50
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Recoils: no
|
|
Armament:
|
|
Weapon: SAMTower
|
|
LocalOffset: 512,0,512
|
|
Recoil: 0
|
|
Power:
|
|
Amount: -30
|
|
|
|
NALASR:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Laser Turret
|
|
Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 50
|
|
Owner: nod
|
|
Building:
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 3
|
|
Turreted:
|
|
ROT: 10
|
|
InitialFacing: 300
|
|
Offset: 298,-171,256
|
|
AttackTurreted:
|
|
Armament:
|
|
Weapon: TurretLaser
|
|
RenderVoxels:
|
|
WithVoxelTurret:
|
|
AutoTarget:
|
|
Power:
|
|
Amount: -40
|
|
|
|
NAOBEL:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Obelisk of Light
|
|
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 90
|
|
Prerequisites: tech
|
|
Owner: nod
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
-GivesBuildableArea:
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
RenderBuildingCharge:
|
|
ChargeAudio: obelpowr.aud
|
|
Armament:
|
|
Weapon: ObeliskLaser
|
|
LocalOffset: 0,0,725
|
|
AttackCharge:
|
|
ReloadTime: 50
|
|
InitialChargeDelay: 50
|
|
AutoTarget:
|
|
-RenderBuilding:
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
DetectCloaked:
|
|
Range: 5
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -150
|
|
|
|
ANYPOWER:
|
|
Tooltip:
|
|
Name: Power Plant
|
|
Description: Power Plant
|
|
|
|
BARRACKS:
|
|
Tooltip:
|
|
Name: Infantry Production
|
|
Description: Infantry Production
|
|
|
|
FACTORY:
|
|
Tooltip:
|
|
Name: Vehicle Production
|
|
Description: Vehicle Production
|
|
|
|
RADAR:
|
|
Tooltip:
|
|
Name: Radar
|
|
Description: Radar
|
|
|
|
TECH:
|
|
Tooltip:
|
|
Name: Tech Center
|
|
Description: Tech Center
|
|
|